-- This is what goes inside of a dynamic always active entity -- -------------------- HUD Locations and Sizes -------------------- -- ammo -- --text location local ammo_tex_posx = 6 local ammo_tex_posy = 93 local ammo_text_size = 14 --sprite location local ammo_spr_posx = 0 local ammo_spr_posy = 88.3 --sprite size local ammo_spr_sizex = 10.5 local ammo_spr_sizey = 10 function ammo_hud_init(e) -------------------- HUD Sprites -------------------- ammo_sprite = LoadImage("scriptbank\\images\\ammo.png") ammo_icon = CreateSprite(ammo_sprite) SetSpriteSize (ammo_icon,ammo_spr_sizex,ammo_spr_sizey) SetSpriteDepth (ammo_sprite, 100) SetSpritePosition(ammo_icon,300,300) end function ammo_hud_main(e) -------------------- Hide Default HUD -------------------- HideHuds() -------------------- Display lives -------------------- PasteSpritePosition(ammo_icon,ammo_spr_posx,ammo_spr_posy) TextCenterOnXColor(ammo_tex_posx,ammo_tex_posy,3,""..g_PlayerGunAmmoCount,1,1,1) end