--[[This is what goes inside of a dynamic always active entity.--]] g_player_current_hp = g_PlayerHealth -------------------- HUD Locations and Sizes -------------------- -- Ammo -- --text location local lives_tex_posx = 6 local lives_tex_posy = 91.5 local lives_text_size = 20 --sprite location local lives_spr_posx = 1 local lives_spr_posy = 91 --sprite size local lives_spr_sizex = 10 local lives_spr_sizey = 5 function lives_hud_init(e) HideHuds() -------------------- HUD ICONS -------------------- -- Ammo -- lives_sprite = LoadImage("scriptbank\\images\\lives.png") lives_icon = CreateSprite(lives_sprite) SetSpriteSize (lives_icon,lives_spr_sizex,lives_spr_sizey) SetSpriteDepth (lives_sprite, 100) SetSpritePosition(lives_icon,300,300) end function lives_hud_main(e) -------------------- Ammo -------------------- PasteSpritePosition(lives_icon,lives_spr_posx,lives_spr_posy) TextCenterOnX(lives_tex_posx,lives_tex_posy,4,""..g_PlayerLives) end