function win2_init(e) end function win2_main(e) local End_Game = true local count = 0 for k, _ in pairs(ai_soldier_state) do local Soldier = g_Entity[k] if Soldier ~= nil and Soldier.health > 0 then End_Game = false count = count + 1 InfoHUDMessage = count --Panel(20,5,80,10) TextCenterOnXColor(50,10,1,("Enemies left: " .. InfoHUDMessage .. ""),255,255,255) end end if End_Game then Prompt("All enemies have been eliminated, level has been completed.") --FinishLevel() --else --Prompt("Enemies Left:" .. count) end end