-- LUA Script - precede every function and global member with lowercase name of script function winzoneweap_init(e) end function winzoneweap_main(e) if g_Entity[e]['plrinzone']==1 and plrHasWeapon==1 then JumpToLevelIfUsed(e) -- type level name in the [i]ifused[/i] field of the winzone. end end