--[[This is what goes inside of a dynamic always active entity.--]] g_player_current_hp = g_PlayerHealth -------------------- HUD Locations and Sizes -------------------- -- Ammo -- --text location local ammo_tex_posx = 6 local ammo_tex_posy = 91.5 local ammo_text_size = 20 --sprite location local ammo_spr_posx = 1 local ammo_spr_posy = 91 --sprite size local ammo_spr_sizex = 10 local ammo_spr_sizey = 5 function ammohud3_init(e) HideHuds() -------------------- HUD ICONS -------------------- -- Ammo -- ammo_sprite = LoadImage("scriptbank\\images\\ammo.png") ammo_icon = CreateSprite(ammo_sprite) SetSpriteSize (ammo_icon,ammo_spr_sizex,ammo_spr_sizey) SetSpriteDepth (ammo_sprite, 100) SetSpritePosition(ammo_icon,300,300) end function ammohud3_main(e) -------------------- Ammo -------------------- PasteSpritePosition(ammo_icon,ammo_spr_posx,ammo_spr_posy) TextCenterOnX(ammo_tex_posx,ammo_tex_posy,4,""..g_PlayerGunAmmoCount.." / "..g_PlayerGunClipCount) end