-- This is what goes inside of a dynamic always active entity --   -------------------- HUD Locations and Sizes --------------------       -- Ammo --     --text location     local ammo_tex_posx = 5     local ammo_tex_posy = 1     local ammo_text_size = 5     --sprite location     local ammo_spr_posx = 2     local ammo_spr_posy = 1     --sprite size     local ammo_spr_sizex = 6     local ammo_spr_sizey = 4      function ammohud2_init(e)   -------------------- HUD Sprites --------------------       ammo_sprite = LoadImage("scriptbank\\images\\ammo.png")     ammo_icon = CreateSprite(ammo_sprite)     SetSpriteSize (ammo_icon,ammo_spr_sizex,ammo_spr_sizey)       SetSpriteDepth (ammo_sprite, 100)     SetSpritePosition(ammo_icon,300,300)   end      function ammohud2_main(e)   -------------------- Hide Default HUD --------------------                 HideHuds()   -------------------- Display Ammo --------------------              PasteSpritePosition(ammo_icon,ammo_spr_posx,ammo_spr_posy)        TextCenterOnX(ammo_tex_posx,ammo_tex_posy,ammo_text_size,""..g_PlayerGunAmmoCount.." / "..g_PlayerGunClipCount)          end