;header desc = doorglass_2 ;visualinfo textured = effect = effectbank\reloaded\entity_basic.fx castshadow = 0 transparency = 2 ;orientation model = doorglass_2.x offx = 0 offy = 0 offz = 50 rotx = 0 roty = 0 rotz = 0 defaultstatic = 0 materialindex = 0 isimmobile = 1 notanoccluder = 1 ;Sound soundset = audiobank\stories\The warehouse\Door open.wav soundset1 = audiobank\stories\The warehouse\Door close.wav ;statistics strength = 25 explodable = 0 debrisshape = 1 ;ai aimain = door.lua usekey = ;spawn spawnmax = 0 spawndelay = 0 spawnqty = 0 ;anim animmax = 2 anim0 = 0,33 anim1 = 34,68 playanimineditor = 0