haveAddedObjective2 = {} function objective2_init_name(e,name) haveAddedObjective2[e] = 0 weapon_name[e] = tonumber(name) end function objective2_main(e) if haveAddedObjective2[e] == 0 then if weapon_name[e] ~= nil then addObjective2(e,weapon_name[e]) end haveAddedObjective2[e] = 1 end end