;Saved by FPSCR Object Importer v1.000 ;header desc = animtest ;visualinfo textured = blankTex.png effect = effectbank\reloaded\character_basic.fx castshadow = 0 transparency = 0 ;orientation model = animtest.dbo offx = 0 offy = 0 offz = 0 rotx = 0 roty = 0 rotz = 0 scale = 100 collisionmode = 99 defaultstatic = 0 materialindex = 0 matrixmode = 0 cullmode = 0 ;physics shapes physicscount = 1 physics0 = "0,38,183.240493774,38,0,0,0,0,0,0" ;identity details ischaracter = 0 hasweapon = isobjective = 2 cantakeweapon = 0 ;statistics strength = 25 explodable = 0 debrisshape = 0 ;ai aimain = default.lua ;spawn spawnmax = 0 spawndelay = 0 spawnqty = 0 ;anim animmax = 1 anim0 = 0,50 playanimineditor = 1