;header desc = Masked Soldier3rd2 ;visualinfo textured = reloaded2_d.dds effect = effectbank\reloaded\character_basic.fx castshadow = 0 ;orientation model = Masked Soldier.X offx = 0 offy = 0 offz = 0 rotx = 0 roty = 0 rotz = 0 defaultstatic = 0 materialindex = 0 ;ai aimain = ai_neutral.lua soundset = Male ;identity details ischaracter = 1 hasweapon = modern\unarmed2 isthirdperson = 1 isobjective = 0 cantakeweapon = 0 rateoffire = 100 ragdoll = 0 ;statistics strength = 100 explodable = 0 debrisshape = 0 ;headlimbs headlimbs = 0,30 ;anim animmax = 1 anim0 = 3000,3100 playanimineditor = 1 ;AIAnims csi_relaxed1 = 900,999 csi_relaxed2 = 1000,1282 csi_relaxedmovefore = 1290,1419 csi_cautious = 900,999 csi_cautiousmovefore = 1325,1419 csi_unarmed1 = 3000,3100 csi_unarmed2 = 3430,3697 csi_unarmedconversation = 3110,3420 csi_unarmedexplain = 4260,4464 csi_unarmedpointfore = 4470,4535 csi_unarmedpointback = 4680,4745 csi_unarmedpointleft = 4610,4675 csi_unarmedpointright = 4540,4605 csi_unarmedmovefore = 3870,3900 csi_unarmedmoverun = 3905,3925 csi_unarmedstairascend = 5600,5768 csi_unarmedstairdecend = 5800,5965 csi_unarmedladderascend1 = 4148,4110 csi_unarmedladderascend2 = 4148,4255 csi_unarmedladderascend3 = 4225,4255 csi_unarmedladderdecend1 = 4255,4225 csi_unarmedladderdecend2 = 4225,4148 csi_unarmeddeath = 4800,4958 csi_unarmedimpactfore = 4971,5021 csi_unarmedimpactback = 5031,5090 csi_unarmedimpactleft = 5171,5229 csi_unarmedimpactright = 5101,5160 csi_inchair = 3744,3828 csi_inchairsit = 3710,3744 csi_inchairgetup = 3828,3862 csi_swim = 3930,4015 csi_swimmovefore = 4030,4072 csi_stoodnormal = 3000,3100 csi_stoodrocket = 6133,6206 csi_stoodfidget1 = 100,205 csi_stoodfidget2 = 210,318 csi_stoodfidget3 = 325,431 csi_stoodfidget4 = 440,511 csi_stoodstartled = 1425,1465 csi_stoodpunch = 2340,2382 (hit) csi_stoodkick = 5511,5553 csi_stoodmovefore = 3870,3900 csi_stoodmoveback = csi_stoodmoveleft = csi_stoodmoveright = csi_stoodstepleft = csi_stoodstepright = csi_stoodstrafeleft = csi_stoodstraferight = csi_stoodturnleft = csi_stoodsubtleturnleft = 765,766 csi_stoodvault = 3931,3950 (jump) csi_stoodmoverun = 3905,3925 csi_stoodmoverunleft = csi_stoodmoverunright = csi_stoodreload = 515,605 csi_stoodreloadrocket = 6233,6315 csi_stoodwave = 1470,1520 csi_stoodtoss = 2390,2444 csi_stoodfirerocket = 6207,6232 csi_stoodincoverleft = 1580,1580 csi_stoodincoverpeekleft = 1581,1581 csi_stoodincoverthrowleft = 2680,2680 csi_stoodincoverright = 1525,1525 csi_stoodincoverpeekright = 1526,1526 csi_stoodincoverthrowright = 2570,2570 csi_crouchidlenormal1 = 1670,1819 csi_crouchidlenormal2 = 1825,1914 csi_crouchidlerocket = 6472,6545 csi_crouchdown = 1630,1646 csi_crouchdownrocket = 6316,6356 csi_crouchrolldown = 2160,2216 csi_crouchrollup = 2225,2281 csi_crouchmovefore = 2075,2102 csi_crouchmoveback = 2102,2131 csi_crouchmoveleft = 2015,2043 csi_crouchmoveright = 2043,2072 csi_crouchmoverun = 2135,2153 csi_crouchreload = 1920,2010 csi_crouchreloadrocket = 6380,6471 csi_crouchwave = 2460,2510 csi_crouchtoss = 2520,2555 csi_crouchfirerocket = 6357,6379 csi_crouchimpactfore = 5240,5277 csi_crouchimpactback = 5290,5339 csi_crouchimpactleft = 5409,5466 csi_crouchimpactright = 5350,5395 csi_crouchgetup = 1646,1663 csi_crouchgetuprocket = 6573,6607