-- LUA Script - precede every function and global member with lowercase name of script + '_main' -- Player Enters Zone function killzone2_init(e) end function killzone2_main(e) if g_Entity[e]['plrinzone']==1 then PlaySound(e,0) Destroy(e) ActivateIfUsed(e) Destroy(5) Destroy(14) Destroy(22) Destroy(16) Destroy(17) Destroy(21) Destroy(15) Destroy(18) Destroy(19) Destroy(26) Destroy(24) Destroy(23) Destroy(20) Destroy(25) Destroy(27) Destroy(28) Destroy(29) Destroy(30) Destroy(31) Destroy(44) Destroy(45) Destroy(46) Destroy(53) Destroy(54) Destroy(57) Destroy(55) Destroy(56) end end