-- LUA Script - precede every function and global member with lowercase name of script + '_main' -- Player Enters Zone function killzone1_init(e) end function killzone1_main(e) if g_Entity[e]['plrinzone']==1 then PlaySound(e,0) Destroy(e) ActivateIfUsed(e) Destroy(35) Destroy(36) Destroy(37) Destroy(38) Destroy(39) Destroy(40) Destroy(34) Destroy(33) Destroy(32) Destroy(14) Destroy(e) Destroy(e) Destroy(e) Destroy(e) Destroy(e) Destroy(e) Destroy(e) Destroy(e) end end