-- LUA Script - precede every function and global member with lowercase name of script + '_main' -- Player Collects Health function deathzone2_init(e) end function deathzone2_main(e) if g_PlayerPosY < g_Entity[e]['y'] + 150 then if g_Entity[e]['plrinzone']==1 and g_PlayerHealth > 0 then SetPlayerHealth(g_PlayerHealth-100) Destroy(e) -- ActivateIfUsed(e) end end end --scriptbank