-- LUA Script - precede every function and global member with lowercase name of script + '_main' -- Player Collects Health function deathzone_init(e) end function deathzone_main(e) if g_Entity[e]['plrinzone']==1 and g_PlayerHealth > 0 then SetPlayerHealth(g_PlayerHealth-100) Destroy(e) -- ActivateIfUsed(e) end end --scriptbank