--set to value of delay between heals (in seconds) local delay = 1 --set to max amount of health player can heal up to while using zone local max_health = 750 local init_delay = 0 function healing_zone_init(e) end function healing_zone_main(e) if g_Entity[e]['plrinzone'] == 1 then if init_delay == 0 then StartTimer(e) delay = delay * 1000 init_delay = 1 end if g_PlayerHealth < max_health then Prompt ("Healing...") if GetTimer(e) > delay then SetPlayerHealth(g_PlayerHealth + 1) StartTimer(e) end end end end