Created by: Kyle Agnew (Wenga) ;header desc = house_1 ;visualinfo textured = house_1_D.DDS effect = 0 castshadow = 1 ;orientation model = house_1.X offx = 0 offy = 0 offz = 0 rotx = 0 roty = 0 rotz = 0 scale = 100 defaultstatic = 1 materialindex = 3 collisionmode = 1 ;statistics strength = 25 explodable = 0 debrisshape = 1 ;ai aiinit = appear.lua aimain = default.lua aidestroy = disappear.lua ;spawn spawnmax = 0 spawndelay = 0 spawnqty = 0