entity_name = {} function hide_in_zone_init_name(e,name) entity_name[e] = name end function hide_in_zone_main(e) if g_Entity[e]['plrinzone'] == 1 then ActivateIfUsed(e) for a = 1,9999 do if g_Entity[a] ~= nil then if a ~= e then if entity_name[a] == entity_name[e] then Hide(a) CollisionOff(a) Destroy(a) end end end end Destroy(e) end end function hide_in_zone_exit(e) end