;Segment Spec ;Header partmax = 6 lastmeshmax = 6 ;Segment Parts partmode0 = 0 meshname0 = meshbank\ww2\france\obstacles\obstacle_a\obstacle_50.x offx0 = -50 offy0 = -51 offz0 = -5 rotx0 = 90 roty0 = 90 rotz0 = 90 texture0 = texturebank\Bonus-Egypt\balconys\Rail-basic-02.dds transparency0 = 0 effect0 = colmode0 = 1 csgmesh0 = csgmode0 = 0 csgimmune0 = 0 lightmode0 = 0 multimeshmode0 = 0 materialindex0 = 2 partmode1 = 0 meshname1 = meshbank\ww2\france\obstacles\obstacle_a\obstacle_50.x offx1 = 50 offy1 = -51 offz1 = -5 rotx1 = 90 roty1 = 90 rotz1 = 90 texture1 = texturebank\Bonus-Egypt\balconys\Rail-basic-02.dds transparency1 = 0 effect1 = colmode1 = 1 csgmesh1 = csgmode1 = 0 csgimmune1 = 0 lightmode1 = 0 multimeshmode1 = 0 materialindex1 = 2 partmode2 = 0 meshname2 = meshbank\ww2\france\obstacles\obstacle_a\obstacle_50.x offx2 = 0 offy2 = -51 offz2 = -50 rotx2 = 0 roty2 = 0 rotz2 = 0 texture2 = texturebank\Bonus-Egypt\balconys\Rail-basic-02.dds transparency2 = 0 effect2 = colmode2 = 1 csgmesh2 = csgmode2 = 0 csgimmune2 = 0 lightmode2 = 0 multimeshmode2 = 0 materialindex2 = 2 partmode3 = 0 meshname3 = meshbank\ww2\scenery\furniture\modtablesd\modtables_d_07.x offx3 = -53.5 offy3 = -41 offz3 = 41 rotx3 = 0 roty3 = 0 rotz3 = 0 texture3 = texturebank\Bonus-Egypt\balconys\Rail-basic-02-rut.dds transparency3 = 0 effect3 = colmode3 = 1 csgmesh3 = csgmode3 = 0 csgimmune3 = 0 lightmode3 = 0 multimeshmode3 = 0 materialindex3 = 2 partmode4 = 0 meshname4 = meshbank\ww2\scenery\furniture\modtablesd\modtables_d_07.x offx4 = -53.5 offy4 = -41 offz4 = -54 rotx4 = 0 roty4 = 0 rotz4 = 0 texture4 = texturebank\Bonus-Egypt\balconys\Rail-basic-02-rut.dds transparency4 = 0 effect4 = colmode4 = 1 csgmesh4 = csgmode4 = 0 csgimmune4 = 0 lightmode4 = 0 multimeshmode4 = 0 materialindex4 = 2 partmode5 = 0 meshname5 = meshbank\ww2\scenery\furniture\modtablesd\modtables_d_07.x offx5 = 53 offy5 = -41 offz5 = -54 rotx5 = 0 roty5 = 0 rotz5 = 0 texture5 = texturebank\Bonus-Egypt\balconys\Rail-basic-02-rut.dds transparency5 = 0 effect5 = colmode5 = 1 csgmesh5 = csgmode5 = 0 csgimmune5 = 0 lightmode5 = 0 multimeshmode5 = 0 materialindex5 = 2 partmode6 = 0 meshname6 = meshbank\ww2\scenery\furniture\modtablesd\modtables_d_07.x offx6 = 53.5 offy6 = -41 offz6 = 41 rotx6 = 0 roty6 = 0 rotz6 = 0 texture6 = texturebank\Bonus-Egypt\balconys\Rail-basic-02-rut.dds transparency6 = 0 effect6 = colmode6 = 1 csgmesh6 = csgmode6 = 0 csgimmune6 = 0 lightmode6 = 0 multimeshmode6 = 0 materialindex6 = 2 ;Segment Visibility visoverlay = 1 visfloor = -1 visroof = -1 viswallb = -1 viswallr = -1 viswallf = -1 viswalll = -1 viscornertl = -1 viscornertr = -1 viscornerbr = -1 viscornerbl = -1 ;Segment Blueprint mode = 0 symbol = 0 floorsizey = 0 sidesizex = 0 sidesizey = 0 sidesizez = 0 groundmode = 0 kindof = 0 ;end