g_bullet_time_quantity = 5 g_bullet_time = 0 max_bullet_time = 3000 bullet_time_speed = 0.2 bt_pressed = 0 function bullet_time_init(e) end function bullet_time_main(e) if g_Scancode == 16 and bt_pressed == 0 then bt_pressed = 1 if g_bullet_time_quantity > 0 then g_bullet_time_quantity = g_bullet_time_quantity - 1 g_bullet_time = 1 bullet_time_mod = (1-bullet_time_speed)*10 else PromptDuration("No bullet time available",2000) end end if g_bullet_time > 0 then Prompt("Bullet time "..round(((max_bullet_time-g_bullet_time)/100)).."s") if g_bullet_time < max_bullet_time then g_bullet_time = g_bullet_time + 1 for a = 1, 9999 do if g_Entity[a] ~= nil then ModulateSpeed(a,bullet_time_speed) end end else for a = 1, 9999 do if g_Entity[a] ~= nil then ModulateSpeed(a,1) bullet_time_mod = 1 end end g_bullet_time = 0 end end Panel(80,70,99,85) TextCenterOnX(89,74,3,"Bullet time remaining") TextCenterOnX(89,79,3,g_bullet_time_quantity) if g_Scancode == 0 then bt_pressed = 0 end end function bullet_time_exit(e) end function round(num, idp) local mult = 10^(idp or 0) return math.floor(num * mult + 0.5) / mult end