;// flowerball

;// Ammunition
poolammo		= 
flak            	= 
projectile      	= 
reloadqty		= 0
weaponisammo		= 0
noautoreload		= 1
nofullreload		= 1
forcezoomout		= 1
addtospare		= 1
npcignorereload		= 0
range	                = 300

;// Range and damage
damage			= 50
force           	= 50
scorchtype		= 4
noscorch		= 0

;// Accuracy
simplezoom		= 0
accuracy		= 1
runacc			= 1
simplezoomacc		= 0
zoomaccuracy		= 70
zoomaccuracybreath	= 5000
zoomaccuracybreathhold  = 1
zoomaccuracyheld	= 1
zoomholdbreath		= 16

;// HUD handling characteristics
zoomwalkspeed                   = 0.4
zoomturnspeed                   = 0.3
plrmovespeedmod			= 0.5
plremptyspeedmod        	= 0.6
plrturnspeedmod			= 0.8
plrjumpspeedmod			= 0.5
plrreloadspeedmod		= 0.1
recoily				= 60
recoilyreturn			= 80
recoilx				= 5
recoilxreturn			= 80
zoomrecoily			= 40
zoomrecoilyreturn		= 80
zoomrecoilx			= 2
zoomrecoilxreturn		= 80
zoomgunlagspeed			= 7
zoomgunlagxmax			= 2
zoomgunlagymax			= 0.75
gunlagspeed			= 10
gunlagxmax			= 10
gunlagymax			= 5
simplezoomspeed			= 10
disablerunandshoot		= 1
reloadspeed 			= 100

;// Visuals
textured		= gun_D.dds
vweaptex        = staff
effect			= effectbank\reloaded\weapon_bone.fx
transparency		= 4
minpolytrim		= 32

; GUN HUD (0-colt,1-magnum,2-uzi,3-shotgun,4-rifle,5-rpg,6-grenade,7-bow,8-mace,9-stone,10-sword,11-staff)
statuspanelcode		= 11

;// WEAPON Style (1-pistol,2-rocket,3-shotgun,4-uzi,5-assault)
weapontype		= 0

;// NPC Decal 
decal           	= muzzleflash4
decalforward    	= 150

;HUD muzzleflash position
horiz          = 0
vert           = -2.5
forward        = 10
alignx         = 0
aligny         = 0
alignz         = 0

;// Muzzleflash
muzzlecolorR		= 168
muzzlecolorG		= 100
muzzlecolorB		= 36
muzzleflash		= 4
simplezoomflash		= 1
muzzlesize		= 200
smoke			= 1
smokedecal		= gunsmoke
smokespeed		= 14
zoomalignx		= 0
zoomaligny		= 0
zoomalignz		= 50

;// Brass System
brass			= 0

;HUD animation frames list
keyframe ratio = 1
select         = 10,20
Idle           = 100,195
Move           = 240,319
Fire           = 414,426
putaway	       = 80,89

;// GUN Sounds (0-zoom,1-fire,2-reload,3-dryfire,4-putaway)
sound0			= 
sound1			= fire.wav
sound2			= 
sound3			= 
sound4			= 
sound5	        	= 
fireloop		= 0

;HUD sound frames list
keyframe ratio  	= 1
soundframes     	= 2
sframe0         	= 215,2
sframe1         	= 21,5