-- LUA Script - precede every function and global member with lowercase name of script + '_main' -- Detonate proximity mine proximine_started={} function proximine_init(e) proximine_started[e] = 0 end function proximine_main(e) PlayerDist = GetPlayerDistance(e) if PlayerDist < 90 and proximine_started[e] == 0 then proximine_started[e] = GetTimer(e)+2500 PlaySound(e,0) end if proximine_started[e]>0 then if GetTimer(e) > proximine_started[e] then SetEntityHealth(e,0) proximine_started[e]=0 end end end