;header desc = MONSTER ;visualinfo textured = monster_D.dds effect = effectbank\reloaded\character_basic.fx castshadow = 0 ;ai aimain = ai_fastzombie.lua ;orientation model = test1.X offx = 0 offy = -3 offz = 0 rotx = 0 roty = 0 rotz = 0 defaultstatic = 0 materialindex = 0 ;identity details ischaracter = 1 hasweapon = isobjective = 0 cantakeweapon = 0 skipfvfconvert= 1 ragdoll = 1 ;Sound soundset =audiobank\grown.wav soundset1 = audiobank\hiss.wav ;headlimbs headlimbs = 32,54 ;statistics strength = 100 explodable = 0 debrisshape = 0 ;spawn spawnmax = 0 spawndelay = 0 spawnqty = 0 ;anim animmax = 1 anim0 = 75,104 playanimineditor = 1 ;AIAnims (Classic + Zombie) csi_relaxed1 = 75,104 csi_relaxed2 = 75,104 csi_relaxedmovefore = 1,47 csi_cautious = 75,104 csi_cautiousmovefore = 1,47 csi_unarmed1 = 129,145 csi_unarmed2 = 129,145 csi_unarmedconversation = csi_unarmedexplain = csi_unarmedpointfore = csi_unarmedpointback = csi_unarmedpointleft = csi_unarmedpointright = csi_unarmedmovefore = 1,47 csi_unarmedmoverun = 49,72 csi_unarmedstairascend = csi_unarmedstairdecend = csi_unarmedladderascend1 = csi_unarmedladderascend2 = csi_unarmedladderascend3 = csi_unarmedladderdecend1 = csi_unarmedladderdecend2 = csi_unarmeddeath = 105,125 csi_unarmedimpactfore = csi_unarmedimpactback = csi_unarmedimpactleft = csi_unarmedimpactright = csi_inchair = csi_inchairsit = csi_inchairgetup = csi_swim = csi_swimmovefore = csi_stoodnormal = 75,104 csi_stoodrocket = csi_stoodfidget1 = 75,104 csi_stoodfidget2 = 75,104 csi_stoodfidget3 = 75,104 csi_stoodfidget4 = 75,104 csi_stoodstartled = 75,104 csi_stoodpunch = csi_stoodkick = csi_stoodmovefore = 1,47 csi_stoodmoveback = csi_stoodmoveleft = csi_stoodmoveright = csi_stoodstepleft = csi_stoodstepright = csi_stoodstrafeleft = csi_stoodstraferight = csi_stoodturnleft = csi_stoodsubtleturnleft = csi_stoodvault = csi_stoodmoverun = 49,72 csi_stoodmoverunleft = csi_stoodmoverunright = csi_stoodreload = csi_stoodreloadrocket = csi_stoodwave = csi_stoodtoss = csi_stoodfirerocket = csi_stoodincoverleft = csi_stoodincoverpeekleft = csi_stoodincoverthrowleft = csi_stoodincoverright = csi_stoodincoverpeekright = csi_stoodincoverthrowright = csi_crouchidlenormal1 = csi_crouchidlenormal2 = csi_crouchidlerocket = csi_crouchdown = csi_crouchdownrocket = csi_crouchrolldown = csi_crouchrollup = csi_crouchmovefore = csi_crouchmoveback = csi_crouchmoveleft = csi_crouchmoveright = csi_crouchmoverun =