-- LUA Script - precede every function and global member with lowercase name of script + '_main' -- Default script - does nothing. g_torch_list = {} function static_torch_init(e) end function static_torch_main(e) if g_Entity[e].x ~= nil then if g_torch_list[e] == nil then g_torch_list[e] = {has_flame = false, flame_positioned = false, flame_lit = false, static = true, x = g_Entity[e].x, y = g_Entity[e].y, z = g_Entity[e].z}; end end end