Product Chat / Performance

Author
Message
MadLad Designs
GameGuru Master
17
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Look outside......
Posted: 17th May 2014 17:46
I'm another one for the 64 bit, C enhanced edition, but not at this stage. Finish this version of Reloaded and then perhaps start work on FPS Creator Reloaded - Enhanced Edition further down the line.

Check out the [FPSC Reloaded FAQ]!



Also check out my YouTube Gaming Channel: /user/MadLadDesigns
wizard of id
3D Media Maker
18
Years of Service
User Offline
Joined: 16th Jan 2006
Playing: CSGO
Posted: 17th May 2014 18:13 Edited at: 17th May 2014 18:13
Lee, I would steal your teapot, if you go 64bit now :p



However that said, I have not run into any memory problems what so ever, made a massively large level with over a 1000 entities and used 1.3gig in memory around 1.2million polygons without any LOD with LOD I managed to tweak the level to around 260K polygons drawn at any given time.



I was expecting a DX10 or DX11 engine with 64bit support, so that we can make use of instancing, and better shaders.However I am pretty happy with the engine in the current form, it has a lot more freedom from a design aspect, as long as the collision system allows for entities to walk on any and every possible shaped entity you can design, I don't care much for 64bit or DX11.Graphically there is nothing wrong with reloaded, missing AA and AF, and loads of more cool shaders.That was my gripe with classic shaders, only really near the end of classic did we see cool shaders, classic was stagnate for over 8 months I think before the first upgrades.



We def needs some blur and better bloom system actually the bloom should be dumped for HDR, depth shaders added, and get rid of the one full screen shader at a time so we can have Depth, blur and HDR, would be a healthy graphics boost



However I would say pending support for the product, which when released on steam should be massive, DX11 upgrade should at least be considered, however considering that DB would needed to be coded for DX 11, 64 bit support might as well be added.
Northern
13
Years of Service
User Offline
Joined: 5th Nov 2010
Location: Brazil
Posted: 22nd May 2014 06:19
Hi all,



I am testing the version 1.006 now and congratulations to the FPSC-Reloaded development team for the great improvements, especially in the software performance during game play compared to its early versions. There are issues still, but it is nice to see FPSC-Reloaded getting better after each new update.



Thank you.



Cheers,



Northern
PM
BarZaTTacKS
10
Years of Service
User Offline
Joined: 3rd Feb 2014
Location:
Posted: 22nd May 2014 14:38
With everything I HIGHEST settings I will get 25-48 fps with my pretty decent computer. We have much to go when it comes to optimization.



i5 clocked @ 4.5 ghz

8gb - PC3 12800

TWO AMD 6970 GPU's in CROSSFIRE (both overclocked to 900 core)

Windows 8 x64



I feel I should be still be getting OVER 60fps considering I can run the new Wolfenstein on MAX @ 1200p and keep a stable 55-60 fps.
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