Scripts / Mouse wheel @ Classic

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GubbyBlips
5
Years of Service
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Joined: 14th Jan 2019
Location:
Posted: 12th Feb 2022 05:53

Weird- with ActivateMouse() on,
mouse wheel acts completely different than without-
and not in a better way. No mouse active.... then the wheel data IS predictable
not so when ActivateMouse() is ON <<----
(using vintage version of GGClassic) ... how does yours work?
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AmenMoses
GameGuru Master
8
Years of Service
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Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 12th Feb 2022 12:42
Pretty sure this was reported on GitHub and I seem to recall they said it was fixed!
Been there, done that, got all the T-Shirts!
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GubbyBlips
5
Years of Service
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Joined: 14th Jan 2019
Location:
Posted: 12th Feb 2022 19:31
Alright- yeah, that's good to hear.
I reverted to a previous version of GG because when I went back to work on levels made from a couple years or more ago... the current build removed items went missing! Very important items placed in crucial ways. So instead of trying to re-build, I visited the past, and that worked. Can't flip back and forth between versions like a switch, (well, it doesn't sound stable to do so) or I would. -- Don't hear hardly anything about Classic anymore, but probably the loading levels issue was never noticed or addressed?
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