Product Chat (Early Access) / GGMax - Zombies and Animals pass through the metal grids

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UltraVox
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Posted: 29th Dec 2021 16:11
Hello all,

I am currently doing some tests on GGMax Early Access, and today I had a little problem.

Zombies and Animals pass through my metal grids, as you see in the screenshot. However, all grid collisions are active. I myself cannot pass. But the news zombies and news animals totally ignore the collisions and move towards me as if there were no metal grids.

Is this problem known on GGMax EA ?
Do you know a solution ?

Inside the house, the Zombie finds paths to avoid all obstacles.
But outdoors he does not need to search since he goes through the grids...

Thanks in advance.

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synchromesh
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Posted: 29th Dec 2021 17:27 Edited at: 29th Dec 2021 17:29
Are those gates Classic ones ?
BTW ..This should be posted in the Product Chat ( Alpha build ) section.
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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UltraVox
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Posted: 29th Dec 2021 17:58 Edited at: 29th Dec 2021 18:02
Oh, Sorry if I am in the wrong section
Don't hesitate to move the Post.

Yeah, I think it's from GG Classic.
I haven't bought anything from TGC for a few years, except GGMax.

The 3D Object has the following name : "Chainlink Fence (Gate)"
Here is a list of the files relating to this 3D object :

Chainlink Fence (Gate).bmp
chainlink fence (gate).dbo
Chainlink Fence (Gate).fpe
chainlink fence (gate).X
AmenMoses
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Posted: 29th Dec 2021 19:07
It's a gate so will be dynamic and as it is also see through that will be why the AI are ignoring it.

Might be the collision mode in the .fpe is not correct?

Stick it on GitHub.
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UltraVox
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Posted: 29th Dec 2021 19:34 Edited at: 29th Dec 2021 19:35
UNIRD12B
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Posted: 31st Dec 2021 19:04
yeh ,
it seems all the zombies are missing
Collision mode data...

UNIRD12B
Let\'s actually make something happen with this one !

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