Product Chat / Steam - "Review Book" On GG

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GubbyBlips
5
Years of Service
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Joined: 14th Jan 2019
Location:
Posted: 7th Jun 2021 19:50
What that means is that I'm now seriously considering submitting a review of GGClassic on the Steam page.
Not just a statement like: "Well, it's alright sorta for some things, but pretty bad on others- so meh."
Not just that kind of review, but facts and figures and details. And what part I'm working on now, and asking for your help with are the tools and features that GGJr comes with "out of the box" and no matter how small, I'm listing them.
Here is my list so far, please consider adding your suggestions if you feel so inclined. (Unfortunately there will be plenty of faults where GG falls short), and if you really want to say something for that, you can but this is primarily for FEATURES (no matter their state of usefulness.)
There's quite a lot I am probably missing as I don't model and get into FPE's or settings much so if anyone has those more technical features or something I obviously missed, I'm all ears.
My list so far;
***Listed not in any particular order of importance, just based upon what came off the top of my head on the fly. Obviously some of these are very standard to the industry and essential, but let's list them anyhow:

Terrain tools, terrain textures, grass painting.
Skybox system.
First Person Controls (limited 3rd person controls).
Weapons / ammo and weapon behavior including animation and damage.
Player health and life system.
Player sounds/ Footstep sounds.
AI sounds.
Hud system.
Sprite system.
Text system.
Visual graphics controls (Brightness, Contrast, Bloom, Vignette, Zoom, Fog, etc)
Sun shadows/ time of day controls.
Water settings.
Auto Level of Detail. (Not customizable).
Point lights and flood lights.
Trigger Zones
Easy Building Editor
Character Creator
Lua Scripting
Bullet engine physics
Large collection of models including characters
AI scripts for NPC's
Way-points for NPC's
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DVader
20
Years of Service
User Offline
Joined: 28th Jan 2004
Location:
Posted: 7th Jun 2021 20:28
LOD for objects is customisable btw, but only with a 3D modelling package and FPE edits.
SPECS: Ryzen 1700 CPU. Nvidia 970GTX. 16 Gig Memory. Win 10.
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 7th Jun 2021 21:28
Particle system.
Been there, done that, got all the T-Shirts!
PM
3com
9
Years of Service
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Joined: 18th May 2014
Location: Catalonia
Posted: 7th Jun 2021 21:33
LightMapping
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Avenging Eagle
18
Years of Service
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Joined: 2nd Oct 2005
Location: UK
Posted: 8th Jun 2021 08:25 Edited at: 8th Jun 2021 08:26
The trouble is, you'll have to caveat so many of these features. You say Game Guru has a HUD system, some people will interpret that as it having a GUI editor for creating HUDs, possibly animated ones, when in fact it has a somewhat basic system that displays static images according to a script you must edit outside of the program itself.

The text system; it can display a maximum of seven different sizes of text...and you have to make the sprite atlases yourself. You can't simply say, "display this text in 24pt Arial".

Sun shadows/ time of day controls; you can switch shadows globally on or off, and there's a script floating around somewhere that will dynamically move the sun, but it doesn't update the skybox (that's something you'll have to script yourself and even then you won't get a realistic transition between skyboxes, just a hard cut from one to the next).

AE
science boy
15
Years of Service
User Offline
Joined: 3rd Oct 2008
Location: Up the creek
Posted: 8th Jun 2021 08:44
Its shocking for game making but good to learn on. Amd its newer brother the max engine is the next step with better graphics by wicked engine and has the bullet physics engine.
So in short
Good ti learn how ro make a game and grasp the concepts of game making and max is good for the more advanced users. So buy the cheap engine to see if you want to make games amd if you do buy the max engine
Im 50 now aint a kid travelled the world been in terrorist bombing shot at near kidnapped. Have an audi a house a fiancee a cat and ex dj and promoter and now home Manager. Have a degree and lots of quals and this is actually all true
Belidos
3D Media Maker
8
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 8th Jun 2021 11:54
Quote: "Its shocking for game making but good to learn on. Amd its newer brother the max engine is the next step with better graphics by wicked engine and has the bullet physics engine.
So in short
Good ti learn how ro make a game and grasp the concepts of game making and max is good for the more advanced users. So buy the cheap engine to see if you want to make games amd if you do buy the max engine"


Your original full statement had 33 words... you're in "short" statement had 45 words ..... LOL!
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GubbyBlips
5
Years of Service
User Offline
Joined: 14th Jan 2019
Location:
Posted: 8th Jun 2021 15:38
@DVader, AmenMoses, 3com- thanks.

@AE
I hear ya, to incorporate detailed use steps into a review is too much. That's for the user to learn. I guess then on some of those features they should be called ex; HUD capability *via script*. Also- text is indeed a limited feature.

@ Science Boy
Interestingly enough, my thoughts exactly. GG MAX will get a plug in my review because it just so happens that MAX seems to be covering most of the "cons" that negatively effect game making in GGjr-- even though MAX is not vetted yet, those features showcased by TGC or forthcoming cover several major complaints. The review wasn't designed this way, it just fell into it...
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Bob Humid [2021]
Game Guru Backer
3
Years of Service
User Offline
Joined: 11th Jan 2021
Location: Cologne
Posted: 20th Jun 2021 14:37
ambience sound (as in "room tones" or birds, backgrounds etc.)
vs.
soundtrack (dynamic to the gameplot or not)

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