Mr. Love; No problem if it's your first assigning a lua script experience. Will go step by step and
not assume any prior knowledge, so we all have some patience @ these directions.
Is the script below placed in your GG "scriptbank" folder?
Also... is it named as notated per AM instructions above - and does it have .lua as it's extension?
Please present the steps you have taken. (Don't miss any steps, check them off as you go.)
Blank map; Set start marker.
Add new entity ;; I usually use the top/center blue barrel from barrels folder - put it 10m ahead of your start marker. (It's already dynamic.)
Click barrel, select properties; in AI / Main, click right of selection box to bring the list of scripts forward, you should click on "date modified" in the columns to find the most recent scripts and hopefully as named below; (players_noredscreen.lua) and click it--
next - Move down to Always Active and select that for Yes.
next - Click apply changes
Place a zombie 100m distance on the map so you can test "reddeathfog" upon damage.
Upon testing... what do you observe?
function players_noredscreen_init(e)
Hide(e); CollisionOff(e)
end
function players_noredscreen_main(e)
SetGamePlayerControlRedDeathFog(0)
TextCenterOnXColor(50,50,3, "Script- 13.18 /Lima/Oscar/Victor/Echo -Sequence Active...", 255,195,22 )
end