Product Chat / GG-Max Beta March-5-2021 - Report

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J_C
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Joined: 9th Nov 2007
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Posted: 6th Mar 2021 16:54
GG-Max Beta March-5-2021
Report.

1. In the ADD -> Markers
If you add [Particle Emitter] or [Particles] object
to your level or have it in a Pre-this-Beta.. saved level.

Then GGMax will crash if you try to run level.
GGmax will also crash if you try to select the [Particle] object that is already placed on your level.
So you cannot even delete it from your level..

luckily the [particle] was one of the last things I added to my test level.
So I could go back one save to reload it without the [Particle].

2. The Fog is now unusable.. ( this helps to create the darkness effect)

3. As others have reported.. Everything is too bright..
no mechanism to create darkness...

4. Because of the over brightness textures also appeared to be washed out.
I did Press the[ Reset Visuals] button on the Environment Effects tab.
This did seem to bring back the detail in the textures.. so may just be
a setting somewhere in Max.
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synchromesh
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Joined: 24th Jan 2014
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Posted: 6th Mar 2021 17:41
Thanks J_C
Just checking our lists and yes all of those are confirmed.
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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OldFlak
GameGuru TGC Backer
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Joined: 27th Jan 2015
Location: Tasmania Australia
Posted: 7th Mar 2021 03:34 Edited at: 7th Mar 2021 03:50
Quote: "GGmax will also crash if you try to select the [Particle] object that is already placed on your level.
So you cannot even delete it from your level..

luckily the [particle] was one of the last things I added to my test level.
So I could go back one save to reload it without the [Particle]."


If anyone is having trouble with this and didn't have a backup (naughty ) you can do this for now:
1) NOTE: DON'T do this if you are not comfortable with editing files on your system
2) Go to Program Files\GameGuruMAX\Max\Files\entitybank\_markers
3) rename or move Particles.bmp, particles.dbo, Particles.fpe, and particles.x
4) Run MAX and open your map with the particles in it
5) save the map
6) close MAX
7) Reveres the changes you made in the _markers folder

What this does:
Because you have move\renamed the Particle they will not be loaded in your map, so they can't cause the error.
When you save it it won't have those models in the fpm, so you can safely open it again.

Note you could also just delete the files mentioned and after fixing your maps, Verify the installation and MAX will put them back for you.

But as mentioned it has been reported, so will likely get fixed by next release - so you may just opt to wait til then

OldFlak....
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Tarkus1971
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Location: England, UK
Posted: 7th Mar 2021 12:07
I'm getting if I save a map that has a flat terrain, when I reload it the terrain is random with hills and bumps. Is this new?, or just due to the fact the terrain is only a WIP?.
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synchromesh
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Posted: 7th Mar 2021 12:58
Quote: "I'm getting if I save a map that has a flat terrain, when I reload it the terrain is random with hills and bumps. Is this new?, or just due to the fact the terrain is only a WIP?."

Thats a new one ..
Not seeing that myself but the terrain is very much WIP
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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