ok now that ( hope) undestood how to import character i made sometest about importing animations.. i did as osiem80 wrote and create a single aimation frame with append animations in fragomotion and generated the animation list.txt
after i changed the animations t othe corresponding animations in the.fpe file of the armypilot
the result is not really great but encouraging
here the armypilot .fpe anims related section
anim
animmax = 17
playanimineditor = 1
ignorecsirefs = 1
anim0 = 221,473 ;idle
anim1 = 140,184 ;move
anim2 = 0,0 ;kick
anim3 = 185,220 ;hurt
anim4 = 979,1287 ;reload
anim5 = 0,0 ;hit frames default
anim6 = 0,0 ;dying default
anim7 = 1630,1646 ;duck
anim8 = 1670,1819 ;duck idle
anim9 = 1646,1663 ;unduck
anim10 = 2,70 ;run
anim11 = 2160,2218 ;roll to duck
anim12 = 2135,2153 ;crouch dash
anim13 = 1350,1414 ;idle sentry
anim14 = 1290,1320 ;relaxed move
anim15 = 655,699 ; strafe left
anim16 = 700,743 ; strafe right
and here the animations file generated from fragmotion
Default;1;1;
Run_Forwards;2;70;
Run_backwards;71;139;
Walk;140;184;
Jump;185;220;
Idle;221;473;
Aim Running;474;525;
Run Firing;526;610;
Strafe Left;611;654;
Left Fire;655;699;
Strafe Right;700;743;
Right FIre;744;811;
Walk Aiming;812;856;
Walk Firing;857;921;
Walk Backwards;922;964;
Idle Aim;965;967;
Idle Firing;968;978;
Idle Reload;979;1287;
Stand Aim Down;1288;1318;
Stand Aim Up;1319;1349;
Standing 2;1350;1414;
here the video with the results
https://youtu.be/zhnwLstzFEQ
animations are not really well blended with behaviours i think and why wheni shoot in the player and player die ragdoll is not active and player dead stand in place? ragdoll is set to 1 in fpe
PC Specs:
AMD QUADCORE 880K @4.5GHZ, 32GB RAM DDR3 1600, M/B ASUS A88XM-PLUS
SVGA NVDIA 1660GTX 6GB , SSD KINGSTON A400 1TB, 2X HHD SEAGATE BARRACUDA 4TB