Product Chat / 100 CHARACTER PACK Idea

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UNIRD12B
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Posted: 28th Jun 2019 23:07


OMG..too funny.,,,,,,,,.

UNIRD12B
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3com
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Posted: 29th Jun 2019 01:03
Quote: "No … Did you not see the " moaning.lua " "

Oh! my bad
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SomeoneNew
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Posted: 29th Jun 2019 15:22 Edited at: 29th Jun 2019 15:29
Hey Lee
+1 if it would be someting like
1) Civilians (should be able to carry weapon)
2) Robots (should be able to carry weapon)
3) Ladies (should be able to carry weapon)

I would pay around 10euro
I would buy more packs (also around 10euro) of say pets/animals or mounts or cars/trucks...

Thanks
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Belidos
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Posted: 29th Jun 2019 16:41
Quote: "I would pay around 10euro"


A DLC pack, especially one containing 100 characters would never be that cheap, and i would never expect it to be, look at any site like turbosquid or cgtrader, cheap characters are like 10euro and above for just one model.

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GubbyBlips
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Posted: 29th Jun 2019 18:28
100 Characters (I support that), but whether that was a serious
suggestion or more in the line of ~HUMONGOUS~ character pack,
still it would seem like the going rate might be over $100 or
maybe almost double that- depending on quality, and many
other factors.

This should be accepted very well by GG users for broad variety!
Anyhow I'm wondering if as they provide the DLC on Steam or their
store, if they might also consider to sell the individual characters
on the store...? That way a selection would be possible.
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synchromesh
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Posted: 29th Jun 2019 19:28 Edited at: 29th Jun 2019 19:40
Quote: "Hey Lee
+1 if it would be someting like
1) Civilians (should be able to carry weapon)
2) Robots (should be able to carry weapon)
3) Ladies (should be able to carry weapon)
I would pay around 10euro "

Lets not assume to much … 100 characters all walks of Life seem to be the planned Pack theme ..

Quote: " The tool MakeHuman would be used to create them (all walks of life) to populate your games with"

Nothing mentioned like Animals, Sci-fi, Monsters or Robots besides the fact you cannot make those in Make Human.
Im assuming that means the general public, Workers etc in the present day ..
Its going to be a lot more than 10 Euros for 100 characters scripted and animated that's for sure
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3com
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Posted: 29th Jun 2019 21:17
So they should be divide into category collections such as 10 modern chars, 10 fantasy chars, 10 medieval chars etc; and if you want to save some money, then buy the pack.
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MK83
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Posted: 29th Jun 2019 22:04
Yes!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Corno_1
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Posted: 30th Jun 2019 10:16
+1 but maybe splitt them in several dlcs and sell them and make a bundle.

Also please add a shooting and a swimming animation, so scripts can use these
Maybe someone can correct me, but the default does not have any, do they?
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SomeoneNew
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Posted: 30th Jun 2019 10:51
Hey all

Okay, no robots. But then it will depend on the pack of 100 characters- I guess 70% of them should be epic before I would spend 2000euro:
Belidos: "cheap characters are like 10euro and above for just one model".

I would much rather have 10 in each pack for 200 euro, and even 1 for 10 euro. But if there is not the possibility for them to carry a weapon then I might just stay under 10 characters.
Thanks
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Posted: 30th Jun 2019 11:19
yes we at least need some everyday characters who must be able to carry guns and shoot you.
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science boy
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Posted: 30th Jun 2019 12:25 Edited at: 30th Jun 2019 12:32
Could they be character creator adaptable? to chop it up even more. I think there is a lot of potential with character creator, its only let down is the main body, it is limited and samey! unable to add items to legs or torso has limitations. the head gets attachments can the torso and legs not get the same? That would disguise the torso of the body and like a robe, cloak, backpacks, quivvers, and Bow, pouches, more shirts and trouser types tbh a lot of boots and shoes can make the same type of trousers look different if you change colours. A few more hair types and masks

I may create for free some head attachments just to help it along and boots and other types of items if it was of course doable.
Its a fountain of creativity waiting to be exploited.

And I would help

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Tarkus1971
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Posted: 30th Jun 2019 16:44 Edited at: 30th Jun 2019 16:47
@synchromesh et al -

and the husband too...... complete with later.lua or notnow.lua
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UNIRD12B
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Posted: 30th Jun 2019 17:09
Then of course,
for the female characters. .another obvious one..

Notnowihaveaheadache.lua


Unird12b
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smallg
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Posted: 30th Jun 2019 17:19
Lee said it would use the Uber soldier animations, i.e. all follow the same rig we already use, not custom animated... Why are you requesting more?
Uber soldier can already swim, talk (fake with hand gestures), jump obstacles and sit plus more including all the other animations you see on the stock AI... It has plenty to allow for many modern situations - note that the Uber soldier won't fit older themes as it doesn't carry melee weapons.

As for being £10... Maybe in 10 years... Nobody will make and release 100 PBR ready models for that price.. it's far too much work... I'd be surprised to see it for less than £50 and that really depends on how many of the models are just texture variations compared to actually being unique models... Though if Lee wants to release it for £10 I'm sure nobody will complain
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GubbyBlips
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Posted: 30th Jun 2019 19:01
I agree Science Boy. I think the Character Creator that is already in GG
should be advanced into something that can make all kinds of unique
people and creatures. It would be nice to have them be setup for
melee weapons-- that's a whole new arena that should be taken advantage of.

The question for any character that is presented for DLC would be whether that
character can become a viable 3rd person player character. Huge vacuum right
now and potential with 3rd person-- and weapon / tool pickup.

So then the Character Creator could be sold as a DLC-- and according to it's
level of features, it could have a price tag to go along with that.
IE -- I'm certain it would have quite a demand (profit). And just think, if TGC
wanted to keep evolving Character Creator, it could become another quite
popular go to tool for characters in any engine- no limits!
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Tarkus1971
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Posted: 30th Jun 2019 19:04
Maybe the way to go is have a simple character creator inside GG, like we have now, minus any bugs..... and release a feature rich and fully blown creator as a DLC.

Maybe too a better building creator????
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MindiFlyth
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Posted: 2nd Jul 2019 12:59
I'd be very interested in this. The ideal would be a really flexible character creator, but in the meantime 100 characters would really open things up. Would these 100 characters be at all customizable? If we could change things like hair or even just clothing coloration it would greatly expand the possibilities. 100 characters sounds like a lot but if (for example) there were just 7 everyday civilian characters in the pack that wouldn't be very many for a game set in a modern city. You'd end up with streets crowded with the exact same 3 women and 4 men, over and over.
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LeeBamber
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Posted: 2nd Jul 2019 15:45
Sounds like we have a massive YES(+1million) for this DLC idea. Just for clarity, the characters would only be from the MakeHuman character creation options, so no dogs, aliens, creatures, broom handle monsters, robots, etc. Only the characters you can make in MakeHuman, and then made drag and drop compatible with GameGuru. I have a meeting mid-July and will get approval for the plan then

The other ideas about improving the built-in Character Creator, then adding new parts to it as DLC add-ons for specific genre's is also a nice idea as it would allow some degree of customizability, perfect to tailor your characters quickly for your game idea. That would need more thought, and a top 3D character artist and animator too, but not impossible. As the character creator work would stray into 'new features' we will have to leave that one for a while, we have more bugs to hunt this year and I think we all agree a solid (if simple) engine is better than a diet of half-baked potatoes.
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granada
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Posted: 2nd Jul 2019 16:01
Bug hunting is definitely the way to keep going with ,keep them bug crushing boots on

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LeeBamber
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Posted: 2nd Jul 2019 19:07
@granada : Your animated forum logo has certainly managed to crush two of them
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science boy
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Posted: 2nd Jul 2019 21:19 Edited at: 2nd Jul 2019 21:25
Agreed bugs first but I just thought if your getting a 100 characters to not utilise onto character creator is a waste for making even more than a 100. dlc character creator content is a good market to utilise it would help fund game guru. It is Just an idea and I can't help think it would really up the pennies and create attraction to buy gg. With a lot of variety in the games for characters. I'm amazed no one's capitalised on it yet

I remember every game made in fpsc you had the same cloaked sword arm guy and the same zombies. It kind of killed any kind of surprise etc.

Food for thought
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Belidos
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Posted: 2nd Jul 2019 22:06 Edited at: 2nd Jul 2019 22:09
Quote: "Agreed bugs first but I just thought if your getting a 100 characters to not utilise onto character creator is a waste for making even more than a 100. dlc character creator content is a good market to utilise it would help fund game guru."


The difference is, someone with moderate skill will, over a few weeks, be making 100 characters using MakeHuman, a program that literally makes the characters for you, then they will add the existing animations to the new characters, give them FPE's and icons job done and fairly cheaply. But, if someone was to make 100 parts for the character creator and incorporate them into gameguru, it would take a highly skilled modeller and animator a few months of hard work and for that type of work charge a fortunes.

The two scenarios are apples and oranges, you can't put them side by side and compare, because the only thing they will have in common is they're round and grow on trees, one is not an alternative for the other.

Personally i would prefer Fuse/Miximo over MakeHuman, i have never liked the characters that program generates, they just don't feel right to me. But since Adobe took over Miximo/Fuse that options dead

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synchromesh
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Posted: 3rd Jul 2019 01:10 Edited at: 3rd Jul 2019 01:15
Quote: "Personally i would prefer Fuse/Miximo "

You could not freely distribute those anyway so that' would have been out of the question
I would like to see the CC improved maybe one day but for now im all for the bughunt
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PCS
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Posted: 4th Jul 2019 08:24 Edited at: 4th Jul 2019 08:26
Lee i have been thinking if we are going to get characters why dont we do it right. Lets also add the talking animation, if it is your plan to do so then thank you, and ignore the rest of this post. If not please let's do it, otherwise after we have the 100 characters, its not long before users are going to complain and say they have all these nice characters but there are no talking animation. Then its going to be a problem again because there were not made provision for it. So i am the first to ask please consider it so that we have that ability on the characters in the future.
Thank you so much for all your hard work
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Posted: 4th Jul 2019 14:29
I have no idea if my phone is not sending messages but this is the 3rd attempt.

I believe that cc is definitely a good way to go regarding the 100 model pack maybe like the Mars alien if you get the scifi pack the alien gets put into the cc. I thought that would be the way to go
There are lots of modelling programs with many ways to animate. Either way model packs of characters are very welcome
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LeeBamber
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Posted: 4th Jul 2019 15:02
No plans for talking as that would require some new features in GameGuru to support it. We are bug focused right now, as requested by the community. Certainly, post it in the issues tracker as a feature request so we can keep our enhancement list fully representative of what you would like to see next (once most of the bugs are gone).
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Tomik18
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Posted: 5th Jul 2019 20:21 Edited at: 6th Jul 2019 10:27
Lee and what about Zombie DLC ?
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DannyD
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Posted: 6th Jul 2019 10:26
Will the 100 Character pack include some decent cartoon characters.

Thanks
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synchromesh
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Posted: 6th Jul 2019 11:00 Edited at: 6th Jul 2019 11:00
Quote: "Will the 100 Character pack include some decent cartoon characters."

Highly Unlikely

Quote: "Lee Bamber : characters would only be from the MakeHuman character creation options, so no dogs, aliens, creatures, broom handle monsters, robots, etc. Only the characters you can make in MakeHuman,"
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granada
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Posted: 7th Jul 2019 00:58
Why not make a official GG converter app then people can chose there own make human characters to use ,I would pay for that

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MooKai
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Posted: 7th Jul 2019 01:24
Not a bad idea, a converter for GG and maybe a base pack as dlc, maybe less than 100....
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LeeBamber
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Posted: 7th Jul 2019 03:01
The actual process spans about 4 different tools and a messy long process to get from MH to GG. I would effectively have to write the partial functionality of all these tools to get a converter created, and even then the converter would not be 100% for all characters created in MH, and would also require constant maintenance alongside GameGuru. You can see the downsides to writing a converter, but happy for someone out there to have a go
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Posted: 7th Jul 2019 11:29
If You are going to make a pack with MakeHuman there is a risk that all Characters will look the same? I wourld only be intrested if the pack has AAA quality, and if the textures is Photo/Hand made. Its better to make 50 good Characters than 100 halfgood! Sence I also belive that I and You are intrested to buy the Characters You are intrested in, sell them both as a pack and One by One...
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synchromesh
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Posted: 7th Jul 2019 12:56 Edited at: 7th Jul 2019 12:59
Quote: "I wourld only be intrested if the pack has AAA quality,"

Make Human is a good way Lee can get the characters created in house.
Commissioning 50 or 100 "AAA" characters to be made, rigged and animated from scratch would probably cost thousands and not really give anywhere near a viable return. Plus the fact GG isn't a "AAA" engine I don't think you would see that much of a benefit.
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shivers
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Posted: 7th Jul 2019 13:48
hello
This sounds really good to me ,but to me just my opinion it would be nice to have like 10 people from various times like starting with cave men and work your way up giving so many people to each time so that people can make games from all kinds of periods not everyone makes games from space or war or whatever i feel with 100 to choose from there could be enough for everyone . And i think it would be good idea to have jobs people to like cops,firemen, spy,guards, ect. I hope were not going to have 100 people with just a variation of same person with different color of cloths. That seems to be a trend i would rather have all kinds of people and then be able to choose the cloths . But i don't know how ambitious lee is going to get with this idea. I hope its not a half baked pack we need some real substance to making our own people in games. These models won't be able to talk because Lee don't want to add extra features but seems to me if your going to do something you should do it all the way instead of going back later and having to try and jury rig it later on . Seems to me that is what is a lot of game gurus headaches things start off one way then lee needs to come up with a way to fix it or make it better . Any way I will be looking forward to see what Lee comes up with.
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LeeBamber
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Posted: 8th Jul 2019 10:33
@shivers : Are you suggesting we delay the creation of the 100 character DLC until we have finished the bug fixing work and added support for talking characters (and done the extra work to figure out how to get the facial rigs for talking heads into GameGuru)? Are you happy to have ALL characters include the extra facial bones, as this affects shader performance? My guess was that these characters would be used more for scenery characters walking about and suchlike, with a future update to include a second set of characters with the extra bones for speech work.
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PCS
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Posted: 8th Jul 2019 11:29
Yes Lee its like hitting two fly,s with one shot. Lol
I wil wait for it.
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synchromesh
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Posted: 8th Jul 2019 13:25 Edited at: 8th Jul 2019 13:28
Quote: "Are you suggesting we delay the creation of the 100 character DLC until we have finished the bug fixing work and added support for talking characters "

Hell no not for me .. I can think of several ways to get around that already without having to wait a couple of years for a stable GG before you even start making it .. In that time I could probably learn how to re-rig them myself.
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3com
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Posted: 8th Jul 2019 16:14
Quote: "If You are going to make a pack with MakeHuman there is a risk that all Characters will look the same?"

not necessarily.

Makehuman allows you to create a character from a template, it allows you to "customize" many of its characteristics, style, height, hair, age, gender, etc. You can also download items from their repository. Although sooner or later you will end up making your own items (hair, eyes, mustache, teeth, clothes, etc).
Then you may want to export it as obj or fbx to your favorite 3d program, to make some adjustments and some extras, even touch up the textures, until you get what you want.

If TGC wants to customize and animate 100 characters, a great job awaits them, along the way.

Working on set of scary baby dolls for store, decide to try MH with this one below:



As you can see you can customize it, of course you'll need the accurate tools, and many spare time.
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granada
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Posted: 8th Jul 2019 16:26
You can automatically create a set of random characters in MH

https://m.youtube.com/watch?v=jRHnJX-TdT4

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Mr Love
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Posted: 8th Jul 2019 20:02 Edited at: 8th Jul 2019 20:04
"Commissioning 50 or 100 "AAA" characters to be made, rigged and animated from scratch would probably cost thousands"
You can make AAA Characters in MakeHuman, ofcourse most of the work take place in Photoshop and 3DSMAX, C4D, Maya, etc
It wont take more than 1-2 hours to make a good Character in MH, but it wourld take 1-2 days to make the rest=70-80 days to make 50.
I agree with Lee, put this on ice and add lipsync and fight bugs first. Personally Ill stick with the November 2018 update sence I had both AI probs and low fps on the Character animations in the latest version v1.14. I wourld love to make an Android FPS game with AGK, GGLoader but I guess I will end up with a really crappy Zombie game, sence My programming skills is sence long forgotten...
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synchromesh
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Posted: 9th Jul 2019 01:21 Edited at: 9th Jul 2019 01:25
Quote: "I agree with Lee, put this on ice and add lipsync and fight bugs first."
I think Lee was pointing out the downside if you fully read his post and not so much suggesting or thinking it was a good idea
The character creation wouldn't effect the bug busting in GG as they would probably be created independently as usual.
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Flatlander
GameGuru Master
17
Years of Service
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 9th Jul 2019 01:49
These types of characters are something I would like to have because, since I am not able to create any NPCs, I want NPCs who can do walkabouts (a term used loosely). At this point, I'm not going to do voiceovers and use only conversation (text) boxes. So I can still interact with them in that way.

So, Lee, I hope this project was approved at your meeting of those great minds of TGC.
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8
Years of Service
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Joined: 7th Jul 2016
Playing:
Posted: 9th Jul 2019 15:01
Ok so lets go for the 100 characters as Lee suggested, but how about this suggestion, while the 100 characters is on the way, why dont we ask one of these talented modelers to make us two characters per month with talking animation, one male and one female and pay that person out off the donations, who ever wants to take up the challenge. I have seen some fantastic characters been made by these guys, thinking of the last three characters that Laffete made, it was fantastic.
Just a thought use it, or dont use it.
Thank you.
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shivers
12
Years of Service
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Joined: 18th Nov 2012
Location:
Posted: 14th Jul 2019 15:39
hello
Hope I have not sounded like I was complaining I'm only try to help out buy giving my view of things seems to me there is a lot of focus on what is wrong with game guru of late . And I'm all for fixing the bug s first and yes they should take priority and new characters would be welcome so much but , I have noticed that it seems that when something new is added such as a model for instance a model maker makes a model and its good very good but then its not taken to its best . In stead something that could have been incredible or even greatly need might simply be put up for sale and then thought of fixing it later. Why not make something right the first time sit down and think every thing through these characters for instance are the going to be worth what your wanting to do, what is the value to your customers is this going to take so much time that you won't get bugs done? Are you going to have to add talking later if so is it going to take a year a month a day ? In mean time other game making software is passing us by . Your wanting to get more customers right? And I understand that the company is small but I wonder what are the real pros and cons about this . I love game guru and I have a lot of models that I have purchased. And in the past for example I have a robot he looks great but I also have five more of him I never use they just take up space and the details of new characters is kinda vague. So when Lee says he wan'ts 100 new characters I was just hoping that I'm not reading more in to this then I should . I think I understand what your wanting to do but I con't help wondering if maybe we should just wait and make the character creator take care of that kinda stuff after all isn't that what its meant for if your not going to use the creator to make characters then whats it doing taking up space right? So maybe fix bugs and then move on to character creator and make it awesome. I think this is a better solution.
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Belidos
3D Media Maker
9
Years of Service
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 14th Jul 2019 23:10
Quote: "So maybe fix bugs and then move on to character creator and make it awesome"


100 characters will be made by an artist, and bugs are fixed by devs, totally different people with different skill sets. 100 characters and bug fixes can be done at the same time without affecting dev time, however updating the character creator will need devs to code it and artists to create parts for it, so it would be far more resource effective to have the devs fixing bugs and the artists making more characters, that way they can take care of two jobs (bugs and characters) whereas they will have two teams working on one job updating the creator.

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GubbyBlips
5
Years of Service
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Joined: 14th Jan 2019
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Posted: 15th Jul 2019 02:08
Yeah, really. The biggest bug is the 32 bit GG engine.
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JackalHead
9
Years of Service
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Joined: 24th Feb 2015
Location:
Posted: 15th Jul 2019 06:22
I would Not buy it. I would rather you make an easy custom character importer with animation control. I do not want to have a cookie cutter game made from some one else's models etc.

A good example for an importer is Copper Cubes. Love it, it's very simple and straight forward to use.
"So let it be written; so let it be done." Account got messed up with introduction to steam. I am Jackal
Joined 2nd Dec 2009.
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danieleman
11
Years of Service
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Joined: 12th Feb 2013
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Posted: 15th Jul 2019 11:53
I will buy it for sure,been buying all dlc's from TGC (Gameguru). Really having fun with it
Love 3D Arts and coffee

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