3rd Party Models/Media Chat / Replace Standard Soldier Model with Custom Model?

Author
Message
Robsdroid215
5
Years of Service
User Offline
Joined: 20th Dec 2018
Location:
Posted: 22nd Dec 2018 06:48
Hello,

I am new to game guru. I wanted to know how to replace one of the standard zombies or soldiers with my own model. I tried this several ways with no luck. I can get my model in game but it just chases me in the T-POSE.

I attached my FBX model to this thread.. maybe my model is bad..

- Imported my model
- Set it to Is a Character
- Set it to Dynamic
- Added ai_soldier.lua

The mode does not animate. It just chases me in the T-POSE. I tried copying the Soldier FPE items into my models FPE for Sound and animation but still nothing but the T-POSE.

So I tried the reverse and copied my DBO into the Characters folder and updated the Solider or Zombie FPE to point to my Model .. Same thing it just chases me in the T-POSE?

What am I doing wrong? Any help would be greatly appreciated.

Attachments

Login to view attachments
PM
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 22nd Dec 2018 08:43
Moved to 3rd Party Models/Media
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
Belidos
3D Media Maker
8
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 22nd Dec 2018 09:22
If your model doesnt have animations it wont animate, adding an existing ai fpe to a new model wont make it animate if it hadnt got its own animations.

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
Robsdroid215
5
Years of Service
User Offline
Joined: 20th Dec 2018
Location:
Posted: 22nd Dec 2018 09:42
After I posted I realized this. I guess I can attach the animations in Unity and add it to the FPE Like below?

anim0 = 100,205 ;idle
anim1 = 685,707 ;move
anim2 = 5511,5553 ;kick
anim3 = 4812,4850 ;hurt
anim4 = 515,605 ;reload

Is there more than the Above yjay I might be missing...? Thanks
PM
Robsdroid215
5
Years of Service
User Offline
Joined: 20th Dec 2018
Location:
Posted: 30th Dec 2018 21:34
I am still having issues. I was able to add all my animations into my model... But lets take animations out of the equation for now.

Is it possible to add my own model and use say the soldier.lua script. When I import my model and assign the script nothing happens?
Static Mode = No
Always Active = Yes (I tried Both)

If I import my own custom models do i need to write my own scripts for it?
PM
Belidos
3D Media Maker
8
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 30th Dec 2018 21:47
As long as your model has a set of animations, and you have listed those animations correctly in its fpe file then the default scripts should work.

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
Pirate Myke
Forum Support
13
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 30th Dec 2018 21:53
What 3d animation programs do you have to work with?
RIP
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

New:
Intel(R) Core(TM) i5-8400 CPU @ 2.81GHz, 12GB RAM, Nvidia gtx660, Windows 10 Home 64bit, Screen resolution 1920 x 1080. System Passmark 3774




Robsdroid215
5
Years of Service
User Offline
Joined: 20th Dec 2018
Location:
Posted: 30th Dec 2018 22:06
Thanks for the quick reply... Using the viewanimations script I set my fpe to

;anim
animmax = 4
anim0 = 157,449 ;idle
anim1 = 735,762 ;move
anim2 = 520,563 ;kick
anim3 = 0,66 ;hurt
playanimineditor = 0
ignorecsirefs = 1

Idle seems to work but the rest do not... using deamon.lua

I attached a copy of my fbx and a texture for it in case you wanted to take a look.

Thanks

PM
Pirate Myke
Forum Support
13
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 30th Dec 2018 22:10
I would like to know which program you use for attaching models to skeletons.

I have several flavors of these with the Game Guru standard animations in them. All you would have to do is size you model to this skeleton and then skin and weight it. Then you could attach any model to it and have what you asked for in the tile of this thread.
RIP
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

New:
Intel(R) Core(TM) i5-8400 CPU @ 2.81GHz, 12GB RAM, Nvidia gtx660, Windows 10 Home 64bit, Screen resolution 1920 x 1080. System Passmark 3774




Robsdroid215
5
Years of Service
User Offline
Joined: 20th Dec 2018
Location:
Posted: 30th Dec 2018 23:07
They came pre-rigged. I purchased it through the unity asset store. I am a total noob to all of this. They come in Unity, then I export an FBX, then upload to mixamo, download the T-Pose, then download all the animations separate without skin, then use 3dsMAX to stitch them all together. I tried in Blender, but man that has a learning curve... I requested from the place I purchased the models to send me the models with no bones just plain t-poses....


Myke are you saying you do not need animations in your custom models? You just upload your models and use the Game-Guru animations? How can you do that?
PM
Pirate Myke
Forum Support
13
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 30th Dec 2018 23:53
If you can skin a mesh to a skeleton I have the skeleton ready to go with all animations attached.

This is still in test phase, but you can give it a shot.

You will need:
The character without bones in it.
The texture sheet (preferably one atlas texture sheet) Multi textured is fine but wont take advantage of the shader proper.

https://www.dropbox.com/s/sqclo1magyute3f/GG-RagdollRigAnimVerFBX2010.zip?dl=0

Let me know how it goes.
RIP
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

New:
Intel(R) Core(TM) i5-8400 CPU @ 2.81GHz, 12GB RAM, Nvidia gtx660, Windows 10 Home 64bit, Screen resolution 1920 x 1080. System Passmark 3774




Robsdroid215
5
Years of Service
User Offline
Joined: 20th Dec 2018
Location:
Posted: 31st Dec 2018 00:22
Myke... I've out of my depth here. I've been at this for 2 weeks and I am nowhere...

If I give you $200 up front, would you take 15-20 models of mine (all basically the same) and make them Game Guru ready for me? I have 3 year old twin girls and work 65 hours a week... wahhhh

I will give them to you without skeltons in what ever format you like.. dae, obj, fbx, 3ds.... I can paypal, venmo, buy all of your assets on GC, mail you cash, email you an Amazon Giftcard..

I see what Game Guru is, and what it can do, and I am excited to start building a level, but would rather use my own assets...

Anyhow if you are interested i'd be in your debt...
PM
Pirate Myke
Forum Support
13
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 31st Dec 2018 00:49
Sent you a private message.
RIP
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

New:
Intel(R) Core(TM) i5-8400 CPU @ 2.81GHz, 12GB RAM, Nvidia gtx660, Windows 10 Home 64bit, Screen resolution 1920 x 1080. System Passmark 3774




Login to post a reply

Server time is: 2024-05-05 06:54:49
Your offset time is: 2024-05-05 06:54:49