3rd Party Models/Media Chat / Settings for DDS files

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Rafael Memmel
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Posted: 1st Dec 2018 21:56
What is the correct configuration to save textures for terrain in dds?

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Rafael Memmel
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Posted: 1st Dec 2018 21:57
Herre the options...

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Pirate Myke
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Posted: 2nd Dec 2018 00:46
For the terrain Diffuse texture use dxt5 compression or the 8.8.8.8 ARGB 32 bit unsigned.
The alpha channel in this map is used for the gloss in the texture.

For the Normal map use the 8.8.8.8 ARGB 32 bit unsigned option
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GraPhiX
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Posted: 2nd Dec 2018 14:56
I took the liberty to move this thread to a more suitable home
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Rafael Memmel
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Posted: 5th Dec 2018 19:36
Thank you! Some video tutorial to open a texture with photoshop and edit it?
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OldFlak
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Posted: 5th Dec 2018 22:20 Edited at: 5th Dec 2018 22:21
Hi, to open\edit a file that is already in dds format or to save them out, you will need the nVidia Plugin.

On my system the nVidia tools work fine for saving out the various .dds maps, but tend to crash when trying to use the Normal tool, so when making normal maps by hand I use The Gimp which has similar tools out there.

Bare in mind that .dds is a lossy format, so the more times a .dds map is opened\re-saved the more detail it loses, so best to make the file in png and save as .dds map when you happy with it.

HTH

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