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Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 9th Feb 2019 04:21
@ 3Com:
In the setup.ini file is this statement.
forceloadtestgameshaders=0

Change it to forceloadtestgameshaders=1 To make the new blob files after changing the FX files.

Load Game Guru and something that uses your new shader. This process will be slower then normal.

After this is done you can set the forceloadtestgameshaders=0 statement back to this to not recompile the shaders again.
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synchromesh
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Joined: 24th Jan 2014
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Posted: 9th Feb 2019 11:46 Edited at: 9th Feb 2019 11:56
Quote: "Really would like to have access to the work done for multiple explosions."

I think that's in the Beta if you have access to it ?
But don't quote me though on it just in case im wrong.

If it is there you will see / effectbank / explosion / graphix / ( full of new explosions )
and an " graphix_explosion.lua " in the scriptbank.

I cant 100% confirm it as I already had them for testing. Its just something Lee mentioned in another thread.
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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OldFlak
GameGuru TGC Backer
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Joined: 27th Jan 2015
Location: Tasmania Australia
Posted: 9th Feb 2019 14:37
Thanks for the reply synchromesh

Yeah don't have those. After the last PP was released my beta access stopped for some reason so don't have access to it now. I emailed Lee a couple weeks ago but no reply yet.

Just wanted to tinker a bit with it for my Sci-Fi project, but got my head buried in Toonland assets at present so no real hurry

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aka OldFlak
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3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 9th Feb 2019 14:56
Quote: "@ 3Com:
In the setup.ini file is this statement.
forceloadtestgameshaders=0"

quoted! ty Mike
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