I love the append system you've added for animations, that's going to make life a lot easier when using stock animations from site like maximo etc.
Any chance you could do a twitch explaining that system?
I'm assuming you need a base rigged model with no animations, or at the least an idle animation, and then a model for each of the other animations?
Do the animation models need to have meshes? Or can they be just rigs with animations to save on file sizes etc?
What is the .xsl in the _fbx folder for? Is it required and if so how would we make our own?
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