Yep, I'm still adding stuff.
With this version the text colour changes when things are added to the map, i.e. not on map red, on map green. Also the inventory can be triggered when caps lock is on, I'm always accidentally pressing it when trying to run.
Edited to add bigger clock
The names of entities you are collecting have to match the names in the script, so for example all the mushrooms need to be called 'Shroom'.
The g_ names for the ones I've moved have gone btw so you shouldn't be using them, now it's g_foraged[name].amount!
Here is what I've moved so far:
local mainMenuText =
{ [ 'Fibers' ] = { x = 8, y = 20 },
[ 'Tubers' ] = { x = 19, y = 20 },
[ 'Berries' ] = { x = 32, y = 20 },
[ 'Shrooms' ] = { x = 42, y = 20 },
[ 'Wood' ] = { x = 8, y = 44 },
[ 'Flints' ] = { x = 8, y = 36 },
-- Metal Ores
[ 'Iron' ] = { x = 19, y = 36 },
[ 'Copper' ] = { x = 32, y = 36 },
[ 'Lead' ] = { x = 43, y = 36 },
-- Chemicals
[ 'Sulphur' ] = { x = 8, y = 52 },
['Saltpeter'] = { x = 19, y = 52 },
[ 'Carbon' ] = { x = 32, y = 52 },
-- Weapons / Tools
[ 'Hammers Crafted' ] = { x = 57, y = 20 },
[ "Axes Crafted" ] = { x = 79, y = 20 },
[ 'Daggers Crafted' ] = { x = 57, y = 30 },
[ 'Bows Crafted' ] = { x = 79, y = 30 },
[ 'Arrows Crafted' ] = { x = 79, y = 34 },
[ 'Pistols' ] = { x = 64, y = 75 },
[ 'Rifles' ] = { x = 64, y = 83 },
[ 'Pistol Ammo' ] = { x = 82, y = 75 },
[ 'Rifle Ammo' ] = { x = 82, y = 83 }
}
Been there, done that, got all the T-Shirts!