Third Party Tools / Help with Normalizator needed.

Author
Message
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 17th Nov 2017 17:19
Can somebody give me a quick step by step how-to on Normalizator please.

I have installed the latest version and tried to make sense of it but I haven't got a clue what I am doing!

I have some aquired some 3ds models that I have converted to .x with Fragmotion, they work fin in GG but do not have Normal maps only jpeg diffuse and specular files which I have converted to png and renamed to texture_D and texture_S.

What I'd like to do is load these textures into Normalizator and create an _N file, how do I do this?

(attached an image of the models)
Been there, done that, got all the T-Shirts!

Attachments

Login to view attachments
PM
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 17th Nov 2017 20:01 Edited at: 17th Nov 2017 20:02
Hi Amenmoses I have Normalizator but have never used it fully yet, I have been using xNormal http://www.xnormal.net/ which is free and quite good, if you are wanting to learn give it a go with that if not send me a PM with your model and I will add a normal map for you

also did you find the help.pdf for Normalizator there was an issue when it first came out that the help file was missing if you don't have it I can send it to you
Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 17th Nov 2017 20:24
Where does the help.pdf file live?
Been there, done that, got all the T-Shirts!
PM
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 17th Nov 2017 20:29
Here ya go
Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD

Attachments

Login to view attachments
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 17th Nov 2017 22:23
That doesn't really help much as the new version has a completely different interface.

I can't even figure out how to load an image!
Been there, done that, got all the T-Shirts!
PM
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 17th Nov 2017 22:38
sorry that's the version I have, I donated to Oldpman so the version I have is now out of date I cannot update from steam or the store
I can try and create some normals for you
Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 17th Nov 2017 22:51
Here you go, this is exactly what I downloaded. There are 14 models that all share the same texture files btw.

I've included the terms of use document which has a link to where all his other models can be found, there is some really good stuff there.

Been there, done that, got all the T-Shirts!

Attachments

Login to view attachments
PM
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 17th Nov 2017 22:56
leave it with me I will sort it for you asap
Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 17th Nov 2017 23:41
heres a quick normal for you to try, I will unwrap the model and do some texture variations for you
Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD

Attachments

Login to view attachments
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 18th Nov 2017 00:16
Not sure I'd call that an improvement.

Looks like the first is straight off the production line and the second has been through the wars.
Been there, done that, got all the T-Shirts!

Attachments

Login to view attachments
PM
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 18th Nov 2017 00:27 Edited at: 18th Nov 2017 00:30
ha ha ha I will spend a bit of time on it for you and create a few textures it was just a quick Normal here is a video of how to do it with xnormals I did create an ao map for you too,
I do like the second image though it does look like its visited a few galaxies lol, it was just a quick texture test sorry

Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 18th Nov 2017 11:34 Edited at: 18th Nov 2017 11:35
I did finally figure out how to load an image but attempting to load the .x file just results in Normalizator crashing so I'll have to give up on that for now.

I have 30 different shaped asteroids with 15 different common textures (i.e. the same texture works with all the asteroids). The models are only 300 polys so should work really well in GG.

So I have to create 450 fpe files!
Been there, done that, got all the T-Shirts!
PM
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 18th Nov 2017 12:38 Edited at: 18th Nov 2017 12:39
try this one I spent more time on this

Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD

Attachments

Login to view attachments
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 18th Nov 2017 16:31
Here is a walk around the squadron.

I can't tell if it is using the normal or not, I mean they look pretty good to me but how do I know if GG is using all three texture files, i.e. _D, _N & _S files?

Been there, done that, got all the T-Shirts!
PM
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 18th Nov 2017 16:36 Edited at: 18th Nov 2017 16:37
Rename the normal map delete the dbo files and load the level again you should see a difference

They do look quite good I don't have a perfect eye but it does look like normals are working
Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 18th Nov 2017 16:46 Edited at: 18th Nov 2017 16:47
All you need now is a Mech walking around I wonder where you would get one of them
Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 18th Nov 2017 16:52
Just to give you a bit of context as to what I am up to:

Been there, done that, got all the T-Shirts!
PM
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 18th Nov 2017 16:55
Cool 3D asteroids sign me up lol I loved the arcade version that looks very cool mate
Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 18th Nov 2017 17:07 Edited at: 18th Nov 2017 17:10
Think I'm doing something wrong as they look the same to me.

(added one of the fpe files)
Been there, done that, got all the T-Shirts!

Attachments

Login to view attachments
PM
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 18th Nov 2017 18:40 Edited at: 18th Nov 2017 18:42
You have converted the textures to DDS with dxt1 compression haven't you ? PNG will not pass through any other texture they have to be DDS you can use paint.net or gimp I prefer paint.net
Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 18th Nov 2017 18:45 Edited at: 18th Nov 2017 19:09
Ahh, didn't know that. I'll try that.

Tried that, no difference. I'll try using the importer to see if that makes a difference.

Nope, importer totally screws it up.

Wonder if its because I'm on the Beta build?
Been there, done that, got all the T-Shirts!
PM
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 18th Nov 2017 19:26
Lol yep that would break it try public preview I can convert the textures to PBR for you
Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 18th Nov 2017 20:34
Check out his website: www.solcommand.com, there are lots of really nice looking models there.

If you convert them to PBR will they still work for all the models?
Been there, done that, got all the T-Shirts!
PM
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 18th Nov 2017 23:05
Hi Amen sorry been to cinema lol I will have ago with the drop ship and see what happens
Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 19th Nov 2017 20:54
A third of the way there!

I must be bonkers.
Been there, done that, got all the T-Shirts!

Attachments

Login to view attachments
PM
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 19th Nov 2017 20:58
that's a lot of rocks
Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD
granada
Forum Support
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: United Kingdom
Posted: 19th Nov 2017 21:48
This looks interesting,I will be sure to stop by again.

Dave
Windows 10 Pro 64 bit
GeForce GTX 1050 Ti
AMD FX (tm)-9590 Eight-core Processor
31.96 GB RAM
1920x1080,60 Hz
PM
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 19th Nov 2017 22:06 Edited at: 20th Nov 2017 00:36
2/3 rds of the way now, will wait till I have all of then done then put up another piccy.

I actually started this last year and put it on the back burner but now it is more feasible with the ray commands so I am re-vamping it. (just need proper particle generators for explosions and it will be really cool )

Been there, done that, got all the T-Shirts!
PM
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 20th Nov 2017 00:35
Finished all the rocks:



Think I have enough?
Been there, done that, got all the T-Shirts!
PM
Gtox
3D Media Maker
9
Years of Service
User Offline
Joined: 5th Jun 2014
Location: South Africa
Posted: 20th Nov 2017 03:56
@AmenMoses - switch from 'highest' to 'medium' entity shader or vice versa to see if the normal and specular maps are working. Using the beta build shouldn't affect this, as I'm using the beta build and the DNS maps still work.
i5 2500k 3GB GTX1060 8GB RAM Windows 10
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 20th Nov 2017 10:35
ok I have worked out what is going wrong the UV's are stacked all the ships use the same texture this causes an issue with normal mapping I will create a new UV for the Dropship and you should then see the normal map applied to it.

I am not an expert at this I have just picked up a few things on the way maybe a more experienced media maker can shed light on this but as far as I know the only way is to unstack the UV I don't even think 'flipping' the normal would work
Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 20th Nov 2017 16:28 Edited at: 20th Nov 2017 16:29
it has taken me all day to unwrap and texture the DropShip as you can see the normal map works (PBR) I will create a DNS version to test in GG






Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD

Attachments

Login to view attachments
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 20th Nov 2017 19:29
You lost me at 'stacked' .... looks pretty though.

I'm going to try juggling 200+ rocks at the same time, wish me luck.
Been there, done that, got all the T-Shirts!
PM
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 20th Nov 2017 20:23
Quote: "You lost me at 'stacked' .... looks pretty though. "


LOL basically all the OBJ files share the same UV layout each model has been stacked on top of each other the normal map will only apply to the top most model (the last one added to the UV layout) this was done to allow the textures to be shared with each model (quite clever really)

I am not sure if this is a correct way of doing things (I am sure others have done this) specifically in GG I don't think you would get any normal to work with 'stacked UV's' if you can I have never heard of it, the only option is to give each OBJ a unique UV it would be possible to layout each UV in exactly the same space giving the same co ordinates for each part of the model (they all seem to share the same primitives) this would allow for texture sharing but it is beyond my skills.

the best I can do for you is unwrap each OBJ and apply new textures (I would use the same textures for each model) but each model would have to have individual texture files, the other thing to note is those models are quite high in polys that dropship is nearly 20k and for detail it would need to have at least 2k textures which would make 14 ships quite a drain on GG.

I am sure I am correct in what I am saying if anyone can point out that I am talking a load of rubbish please say so

What ship would you like to have as your main ship I will convert that one next so that you can play with it, I also need to double check the PBR workflow UE4 was mentioned but now it seems like it is a UNITY workflow again I am a little lost and confused
Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 20th Nov 2017 21:00
I downloaded them to play around with in GG just to see what they looked like, was going to pop them into Wings3d and do the smoothing trick on the pipes and other bits that are supposed to be curved. 20,000 doesn't sound too bad, if I do use them in the asteroids remake (sorry for legal reasons I should probably call it Rocks or something ) then it will only be one on screen at a time.

I doubt they'll need 2k textures as they will be moving around at quite some distance from the player.

The drop ship would be fine for now just to play around with (need to sort out ET AI which should be fun!).

I got the Rocks from the same website, they simply have single .png textures and are only 300 polys each.


Been there, done that, got all the T-Shirts!
PM
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 21st Nov 2017 17:45
I have posted your ship in the BETA forums because its PBR you can get it from there also sent you a PM
Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 21st Nov 2017 22:40
Getting there ....

Been there, done that, got all the T-Shirts!
PM
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 21st Nov 2017 23:04
I want a go lol
Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 21st Nov 2017 23:36
I've solved most of the issues I was having with this, still could do with a no-terrain option as when you fly around the asteroids collide with the (invisible) terrain which looks really odd.

Need to actually add the game bits, i.e. some sort of story to go with it, scoring, increasing difficulty, some way of actually losing (pretty important), a few alien spaceships to mimic the original, maybe some sort of refuelling (i.e. you have to fly close to or even dock with a refuelling tanker, some explosions here and there. Oh and fix the flying as for some reason the Beta has broken it and I don't know why.

Oh and I have to add the other 420 asteroids! (Currently have 30 in there, not sure I'll need all 450).

Phew! Still a lot of work to do.
Been there, done that, got all the T-Shirts!
PM
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 25th Nov 2017 23:32 Edited at: 25th Nov 2017 23:51
duplicate post
Been there, done that, got all the T-Shirts!
PM
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 25th Nov 2017 23:39
Another teaser video:



Bad news is that loading times are now atrocious and I've only got a third of the asteroids in it! Performance is still good, solid 60 FPS.

Been there, done that, got all the T-Shirts!
PM
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 29th Nov 2017 23:20
This is driving me bat*&^% crazy!

The fuel transporter model, which I've attached, is centred properly when I import it into Fragmotion. But when I stick it into GG is rotates around a completely different centre point.

Now I want to add it into my asteroids demo as a sort of mini-game element. i.e. when the player runs low on fuel the ship would make an appearance and you have to fly close to it to refuel, this will only work if I can centre it properly whilst flying it around so the discrepancy between 'centre' in Fragmotion and 'centre' in GG is driving me around the bend. Why are they different?

I've even tried exporting it as .fbx and using the GG importer but that fails miserably, using the importer with the .x file works except that the texture gets screwed up.

Grrrr!

Been there, done that, got all the T-Shirts!

Attachments

Login to view attachments
PM
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 30th Nov 2017 08:26
I will have a look at this for you today
Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 30th Nov 2017 11:14 Edited at: 30th Nov 2017 11:19
where did you want the axis center point to be ? try this one

Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD

Attachments

Login to view attachments
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 30th Nov 2017 23:50 Edited at: 30th Nov 2017 23:55
Smack bang in the centre, i.e. half way between front and back, half way between left and right and half way between top and bottom. Pretty much where you would expect the 'centre' to be.

When I loaded the .x file into Fragmotion that's where the centre was but in GG it was on the bottom of the model under the 'cockpit' part of the model.
Been there, done that, got all the T-Shirts!
PM
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 1st Dec 2017 15:04
Quote: "Smack bang in the centre, i.e. half way between front and back, half way between left and right and half way between top and bottom. Pretty much where you would expect the 'centre' to be. "


sorry didn't mean to sound stupid I just wanted clarification whether you meant the whole ship or the cockpit

try this one
Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD

Attachments

Login to view attachments
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 1st Dec 2017 17:36 Edited at: 1st Dec 2017 17:36
That works.

What did you do to fix it?
Been there, done that, got all the T-Shirts!

Attachments

Login to view attachments
PM
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 1st Dec 2017 18:07 Edited at: 1st Dec 2017 18:08
Glad it works for you its looking good

I used UU3D Fragmotion would not do it because the model was too big for it so I imported it into Ultimate Unwrap moved it best to center I could then applied the texture and exported (flipped) to X
Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 1st Dec 2017 19:02
Oh well, seems centred well enough as you can see in this video:



One strange thing I can see is that the front jets on the jump ship aren't rendered at certain angles even though I've put all occludee/occluder parameters to 'no' on all entities and decals. Or am I misunderstanding what those parameters do?
Been there, done that, got all the T-Shirts!
PM
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 1st Dec 2017 19:36
Quote: "One strange thing I can see is that the front jets on the jump ship aren't rendered at certain angles even though I've put all occludee/occluder parameters to 'no' on all entities and decals"


yes I have noticed clipping at certain angles not sure why sorry

its looking very good though
Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD

Login to post a reply

Server time is: 2024-04-24 21:23:05
Your offset time is: 2024-04-24 21:23:05