@MindiFlyth thank you very much for your feedback!
i use random-word-generators, random-plot-generators, random music generators and my own random ideas - mixing it together and jumbling it around - seeing what comes out. a little like the Dada Poetry of Hugo Ball and Kurt Schwitters maybe.
it appears to be totally random non-sense at first glance but there are actually stories emerging
and Players will learn things about Murmia.
there are Murmia-newspaper snippets to find throughout the level. (not shown in the video - but i will make a new video to show that)
i sent the articles through a gibberish generator - in different degrees of gibberish- so at first glance they are totally nonsensical but in between the weirdness they contain story-snippets that will provide some kind of context for things seen in the world.
eventually the newspaper snippets will become more readable as the player progresses.
for example players will learn that visitors are generally not very welcome, that there is a "sheriff" called Sissimoken that cuts off arms and legs, that there is currently some kind festival happening where inhabitants burn lady-bugs and owls in the honor of the rising of the "blue moon man", that frogs are appearing in the playgrounds ... and many other weird things that have some kind of a visual presentation in the world.
and i agree about the slender-man thing - it will certainly fit in well !
when i tried to integrate it last time i had big frame-rate problems and my level was doomed.
but in this new attempt i just have to try to get it back in.
like you can see in the vid some characters seem to be menacing and i think
at least one of them (Sheriff Sissimoken) should actually be able to hurt the player in certain areas of the game.
as for the suggestion to have a text prompt at the beginning that eases the player into the world- i will certainly have that.
- it will be a bit jumbled and weird but the player will glance something around the lines of being an not very welcomed visitor and needing to find an exit.
at the moment the player seems to arrive in front of the "city" - but i think i will change that so it feels as if the player is somewhere in the middle of it.
i also have the idea that the player needs to obtain certain documents before he can leave each level.
basically keys for doors in form of a bizarre bureaucracy... that might help to have a sense of objective.
i´m not sure bout that but i will try it and see if it fits in the flow.
LIFE ON EARTH IS EXPENSIVE BUT IT INCLUDES A FREE TRIP AROUND THE SUN