Quote: "- You must submit the screenshot in PNG format and include an FPM file that contains the structure
- Media used in the screenshot must be copyright free or owned by you (DLC, Store and custom media is fine)"
If we use media that is store, or custom, then how will you be able to few the FPM if you don't have the models? Or do you just want the bare EBE structure in the FPM and a pretty screenshot of the structure in nice surroundings?
Quote: "Finally, do not attach any entities directly to your structure. This is a test of your block building skills!"
Quote: "I know it says "Finally, do not attach any entities directly to your structure. This is a test of your block building skills!" but can we still add in windows and doors? This is what I have so far but it'll look kinda weird without windows or doors i guess i could do a texture like i did for the garage door but was just wondering. "
Quote: " wanted to keep the competition open to non-artists, and attaching large quantities of entities to the structure would present an unfair advantage to those who can model large custom parts of the building and 'attach' it to the structure."
On this note, are we allowed to attach the door/window/roof/railing entities that were released specifically for EBE and are free in our entitiybank scenery folder? You'll get much better quality structures if we can, and it's not giving modellers an advantage because anyone can use them.
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