The shadow casting from flash lights would be another part of the development, but we could probably do something quicker like move the shadow casting light position instead of multiple shadows which would take more time and hit performance. For the first update, I want to focus on performance, with any visuals benefits that come with it. Can you send me a screenshot of a dynamic light shining through a wall using default stock assets, thanks!
Sorry for the frustration on the wait for this major update, it's one of the reasons it's been put off for so long, it's pretty disruptive. The good news is that we only need to do something like this every 5 years or so, meaning once it's done we can focus on building on top of it with the fixes you've been waiting for. Hopefully not much longer now.
I WILL be running beta versions as soon as legacy functionality and visuals have been restored, but before the PBR and FBX importing, so it's possible we could fix the AI issue and any other project show stoppers, and you can use the beta version to complete any projects you have waiting. If you want to be part of this beta process, just let me know at lee@thegamecreators.com
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM