Quote: "Tried a few, these setting are changes from the default settings:
// like hot lava no moving sparkle, looks like its bubbling, use lave texture for _N.
float distortion = 0.0075f; // PE: water distortion reflection default 0.0055f
float distortion2 = 0.010f; // PE: water distortion waves default 0.030f
float WaterSpeed1 = 60.0f; // PE: Speed 1 lower = faster default 30.0f
float WaterSpeed2 = 9999999.0f; // PE: Speed 2 lower = faster default 30.0f"
@ Preben
Ty again mate for your brillant work.
Unfortunatelly I'm not able to get desirable lava effect, with those changes.
WHAT i DID SO FAR..
I did all the changes you suggested above, my
entity_lava.fx file after changes:
#define USEWATERMAPPING
float2 WaterScale = { 155.0f , 155.0f}; // PE: wave size higher = smaller waves default 155.0,155.0
float distortion = 0.0075f; // PE: water distortion reflection default 0.0055f
float distortion2 = 0.010f; // PE: water distortion waves default 0.030f
// float3 WaterCol = { 158.0/256.0 ,168.0/256.0 , 198.0/256.0 }; // PE: more neutral water
float3 WaterCol = { 112.0/256.0 ,169.0/256.0 , 185.0/256.0 }; // PE: Default blue water
// float3 WaterCol = { 74.0/256.0 ,218.0/256.0 , 156.0/256.0 }; // PE: Green water
// float3 WaterCol = { 220.0/256.0 ,0.0/256.0 , 0.0/256.0 }; // PE: red water
float3 WaterSparkleCol = { 290.0/256.0 ,290.0/256.0 , 290.0/256.0 }; // PE: Higher sparkles skine more.
float WaterTransparancy = 0.75f; // PE: Water transparancy lower more transparant, default 0.75
float WaterReflection = 0.50f; // PE: Reflection higher = more reflection , default 0.5
float WaterSpeed1 = 60.0f; // PE: Speed 1 lower = faster default 30.0f
float WaterSpeed2 = 9999999.0f; // PE: Speed 2 lower = faster default 30.0f
float genericwaveIntensity = 0.75; // PE: Generic wave , default 0.75 , values 0.0-1.0
#define USEREFLECTIONSPARKLE // PE: Use reflection colors in sparkle.
float reflectionSparkleIntensity = 1.80; // PE: Sparkle Intensity , higher = more bright
#include "entity_basic.fx"
1-I copy/paste
lava_D.dds and rename it as
lava_N.dds in my
watercolor world folder.
2- Also place
lava_N.dds copy in my
effectsbank>reloaded folder, (not sure, but just in case)
3-Ive change effect as
entity_lava.fx file in the fpe file:
Quote: "texturen = terrain1_N.dds
effect = effectbank\reloaded\entity_lava.fx"
Test the level, and this what I've got:
Lava In Max
Lava in GG after apply lava.fx file
What I'm doing wrong?
Thanks in advance for all feedbacks.
3com
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