@Preben - hi, thanks for all your work of late - just awesome!
Some questions RE the cubemap feature. On another thread you pointed us to this thread because of confusion over cubemaps. You may have noticed in that thread I spent a whole day trying to get reflection on one of my models to no avail.
So could you please guide us as to what we have to do to textures of the model and which one\s.
In regard to entiy_cube I tried the things you mentioned above, but am still confused it would seam
So here are the steps I tried tonight:
- made a copy of the shiny skull cube and renamed it to mymodel_cube and placed it in the same folder as the other files for the model
- changed the reference in the FPE to effectbank\reloaded\entity_cube.fx
- added an 255 alpha to the _D
- saved the _D as DXT5 (photoshop plug)
Results: I just get a transparent space craft at 255 (would be great for a Bird-Of-Prey
) or the model is invisible with 0 alpha.
So do we have to add alpha channel to the _S or only the _D or both?.....
Hehe, man I feel like such a noob, oh wait, that's right I am!
Thanks for your guidance.
Reliquia....
Intel(R) Core(TM) i3-4160 @ 3,60GHz. 8GB Ram. NVidia GeForce GTX 750. Acer 24" Monitors x 2 @ 1920 x 1080. Windows 10 Pro 64-bit.