thanks for the overwhelming support guys!!!!
I wish I had more level progress to show but ATM I do not. I just landed a full-time job with a good salary and benefits that promises to be at least somewhat in the arch-viz/design sector. I will have a lot less time to devote to this now, but hopefully with the money I make from a fulltime job, I can DUMP FUNDS INTO IT if needed meaning it will in the long run be even better
so fear not, this is coming together nicely. due to the highly scripted nature of the game it will likely be a good while, even after I've released screenshots of all the maps, since that stuff just takes time to test and make sure it's working.
if anyone wants to lend me their voice for this game, thats one thing I am specifically needing (among a few other nonspecifics); please add me on skype. my username is isaacpreston and my actual/display name is Wray Burgess
Anyways plans for the kshatriya series- the ORIGINS tale is a trilogy, wetwork being a sort of en medias res prologue. Kshatriya Prologue takes place a while after all of these games. the next two episodes will explore the specific origins of each character and their backstory.
Origins (this one)
Origins: Isaac Preston
Origins: Katsu Kleiner
I wasn't originally very precise with the storyline because I wanted to leave wiggle room, but this is essentially the tale of how Isaac and Katsu first met face to face.
Katsu is in debt to an anonymous online connect through which he gets his cocaine. The contact, cashing in on the debt, sends Katsu to another one of his clients to ascertain why he ordered the production of the large quantity of product, and then did not purchase it. Assuming he had been undercut, the money or corresponding amount of product would need, of course, to be collected. Once the product has been collected, Katsu encounters difficulties in the form of a large unknown force of armed assailants trying to recover the loot in an eerily desolate blocked off city block, as well as a Police Task Force on the roofs soon after. 5 challenging levels of gameplay!
(ok maybe 2 challenging ones, 3 if the level 2 puzzle proves to be a glitchy mess. Level 1 and 5 are basically the same but it's for story and time's sake)