Quote: "Thread on the ages of some of our users."
I have missed that thread.
60 here, the next 12-31-2016.
Is there some game maker retirement house?
Quote: "Please also continue to post features you feel are missing from GameGuru "
Less hardcoded and more LUA, please.
The ability to change textures via script.
I always want to create a game where the player face change a long the game, because he is poisoned, and needs to find the cure.
Day/night cycle, pretty well known here I know, but I want to mention again.
A command to get entity id easier, I already know we have workaround for that, but lately I'm getting some issues with tonumber(name), GG crashes when run script.
"g_Entity[e]['obj']" gives a internal id for GG, and it does not work as is, since you get ({70006}), instead of just the id number. Teorically number is 6 in the example, but not always, so you can't trust to split the id from these number.
So whats about something like: id = g_entity(e)(id), or something like that.
This script crashes GG, at least for me:
ent_id = 0
function getting_id_init_name(e,name)
ent_id = tonumber(name)
end
function getting_id_main(e)
if GetPlayerDistance(e)<150 then
Prompt(ent_id .." - " ..g_Entity[ent_id]['x'])
end
end
About the editor, well, the ability to copy/paste a group of items at once, wow.
Thanks for read my post.
3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz
OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics