What were the "see-thru" problems? Like ununified normals or something else?
A couple crits... You already know I have respect so I won't sugar coat...
On retrieve, the way the rifle falls into a mating position with the support hand is a little floaty. I struggle with this as well.
I really like the running motion but it seems a little fast. It would probably be ok with movespeedmod disabled but that might mess up things at creep speed.
The recoil looks like semi-auto fire but can't really tell without audio. If that is full-auto, then maybe increase the RoF a bit and run the automatic fire loop more steadily to the rear (pressure hose effect).
I don't really have any problems with the tac reload.
The unsupported Iraqi reload is beyond your usual levels of magic and borders on cringe, for me. It's already quite difficult to support and steady a rifle by the tiny bolt handle (basically impossible if moving at all) and it's also under spring pressure so the butt needs to stay locked to the shoulder. So, when you knock the mag out, the way you have the rifle unsupported, the action would close under spring tension. I suppose you could make the argument that it's supported by the inside elbow (whatever that's called) but I think the stock is probably too long for that and would be even more unstable.
Good to see you finding time to animate again. I need to push through a current sluggish bit of texturing so that I can get back at it, myself.
Gigabyte P67A-UD4-B3, Intel Core i7 2600K (passmark 8555), 16GB Corsair DDR3, EVGA GTX 970 SC (passmark 8637), Win10 Pro 64-bit, Primary monitor @ 1920x1080, secondary monitor @ 1280x1024