Lee: sent you a few emails
reliquia: you can download a new version here that include the new setting, here is the settings that looks best on your model:
#define LINEARSHADOW // PE: Enable linear shadows.
#define SHADOWTEXELY (1534.0f)
#define SHADOWTEXELX (1024.0f)
Let me know what shadow type you like the most , and if you find any better values
ADDED my own internal version , well i added a #define DEBUGLEVEL , allow you to see everything , how occlusion exactly works , where sao is displayed , how the depth buffers is working on sao, shadows under objects , polygons , LOD , how AI is working behind objects .... everything. It work on highest , so you can mix it as you wish , if you set terrain to medium and entities to highest , it only display the debug version on the entities
Explore your levels in a new way , while you play
I really appreciate that some like to support the work , so i setup a kind of Donate button here:
http://www.daily3d.com/product/support-gameguru-shader-work
Remember to create an account if you Donate, that way you will always have access to all the latest. Currently you find the first version of 2 new tree shaders , better looking and faster no ugly edges. And all fpe files trees/flowers/grass/bush/hedge/ ... has been changed and setup, ready to use with the new tree shaders, the new fpe files is also included in the .zip , just unzip / copy and your running (GG Loader users can also download the new tree shaders, from your account).
best regards Preben Eriksen,