I genouinely don't understand why you are all so worried about what these youtubers think.
Everything I use is generally retextured or otherwise personalized enough that people don't accuse me of things. I think I only got one snarky remark once somewhere on youtube. But oh well! I think its a good thing... I've always been preaching that you have to at least do mild texture changes to purchased assets because they rarely to never blend with the work of other artists.
FPSCreator originally had no postprocessing or any engine magic to unify the look of your game... This caused a lot of tremendously ugly games from people who didn't know what they where doing.
@Teabone: I must admit, I find the FPSC alpha of Bath Salts to be quite bad
Almost everything about it doesn't work visually. Hence my surprise that you did that. I think I remember seeing far superior work from you (maybe another project). The environment you made in GG to test the lobotomies in looks already better designed though. The accusations of asset flipping are going around because of plenty of bad games that just threw in the work of others and gave it a bad rep but also because of designers trying to hide either what engines they used or what assets they purchased.
I came through so many painfully dishonest advertisements or profiles for indie games that they deserved the resulting attacks. If I where to sell a game I'd openly share the adresses of the artists who designed assets I may have bought. I think being open about this sorta thing is far more rewarding than attempting to hide it. (But then again, I ran into enough people who actually thought
themselves their basic little drag and drop game was a blockbuster...and did of course blame it all on the engine when getting flak from the gamers...sigh!) Whoops! Look at me rambling here.
@Belidos:
Quote: "To many of these so called "professional" reviewers don't actually k ow what asset flipping is"
Oh! They found a niche to make some money and get some public recognition. The amount of technical ignorance these people have shown so far. (the written gaming press isn't better). Things I have heard so far are:
Whenever there is a flat texture or an overlay somewhere they say that "its just a jpeg". No, its rarely ever a .jpeg.
This lags, maybe its something with the texture of the game... Games rarely lag because of the textures. Unless you use absurd resolutions which I have not seen happening outside of these HD mods for popular games.
This texture has a lot of depht to it, so it looks kinda 3d, thats the cry engine doing that! No, thats a shader... we had shaders for a while now!
Moba, Mobs, Skin are either slang from the MMORPG or FPS Modding community. They don't mean anything or the same thing in the dev scene. A skin can be a texture in the dev scene but its never an entire animated gun as it can be in the fps modding scene.
HD visuals / HD graphics Means nothing. I can have a game that only relies on low resolution textures look infinitely better than one that has huge textures. A lot of HD mods tend to swap textures with better ones in
the same resolution. (Usually some mod that throws in high res floor textures and a lot of lensflares and colour grading is adding "HD visuals" zOMG!)
And the list goes on. And yes, I am that pedantic occasionally.
Hunted was a decent game... the only real issue here is
the lag
Forget whatever somebody farted out about asset flipping. THE LAG is the real issue!
-Wolf