@Rolfy,
I figured it would be something like that.
Quote: "It doesn't help when have a half dozen other programs open while designing either"
I completely understand your pain here! haha. Photoshop, Illustrator, UE4, Blender and a few tabs of Chrome open......my computer hates me! haha.
The statue is great. For copyright; in themusic industry (could be the same for classic art?) as long as the original creator has been dead for over 100 years, all copyright is cleared.
@SmallG,
Quote: "tried the demo on my laptop and the jump felt a bit slow to respond, might just be low fps, not sure, i'll test again on my pc soon"
I have added a new 'jump-start' animation, which could be slowing things down. Although, this is the first I have heard, so, I will look into it.
Quote: "the tutorial enemy didn't die for me but kept hurting me when i tried to attack him (i tried both normal and jump attacks), rest of the enemies died fine though.
"
How strange! I will need to keep testing on him.
Quote: "the menu is bunched up/overlapping (most noticeable when finishing a level)."
What resolution are you working with on your laptop? I haven't tried it on different resolutions yet, so, I can imagine the scaling is just plain horrid!
Quote: "would be nice to have the notes close on Q as well, i don't like to play games with mouse if using laptop and as the rest of the game didn't need a mouse it felt a bit annoying.
"
Yeah, I have tried messing with this before. It annoyed me while I was constantly testing. I am working towards a completely mouse free experience. Which will also mean controller support.
Quote: "i know it's likely not the finished tutorial but it should be made clearer that the hand is only 1 use rather than on some sort of timer (i guess you learn this by playing but it still might be nice to include it in the note)."
Good point, well made. I will add the extra info.
Quote: "definitely add a checkpoint at the axes, i didn't make it past them i died so many times
"
Haha. Already added buddy. After AU Shadows video, I immediately added one in there! It was painful to watch him die so many times at that point!
Quote: "also the game didn't start in full screen but after i changed resolution in settings it was full screen, would be better if it started in full screen.
"
Good spot! I will go in and change the settings for that.
Absolutely golden feedback mate! Thank you so much for taking the time to come back with this info! Greatly appreciated!
Cheers
Jay.