Preparation for Quixel Suits:
First thing is to assign a color to the parts. Each color represents a different material that I want to use.
Then generate the UV map.
Bake out the color ID map and Normal map. Just uses a solid neutral map to get started with.
The textures generated with Quixel Suits:
Make the FPE file and .bmp file and give it a test in Game Guru.
About 16 hours from start to finish on this one.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.