@AmenMoses:
Firstly to animate an object depends on the 3d software that you use that is capable of doing such a task.
Mostly this is not just one discipline, it involves several and has a steep learning curve and lots of trial and error till YOU find a work flow and programs to make it happen.
First step is getting the model and getting it textured. (you have done that). Polygon limit for one object is 20,000 polies, over that and strange things start to happen.
Acquire a model program with animation capabilities. Fragmotion, 3ds max, Truespace 3d, or any number of others that are available. (no body can help you if they dont know which program you use.)
Second step is to learn how to add bones to the mesh to drive the animations you want. Usually take a month or so to learn this and put it to practice.
It is called rigging.
Third step is to learn how to attach said bones to the mesh you want animated. Weighting the verticies to the bones in such a way to achieve the mesh not stretching in a non intended way. You will need to work at this as you may have to rotate joint to see the stretching effect on the mesh and to see if it is acceptable. Any 1 verticies can only be pulled and stretched from no more then 3 bones
Fourth step is to learn how to animate said bones and record the Key frames so you have them for export. This usually takes another month of trial and error till you become somewhat proficient at it. If you are not going to wright your own script, then you must conform your animations to what is being used in a script. You can look at the last section of an FPE file for a character and see how they setup the frames to match the script calls.
Finally you will have to get the whole thing into Game Guru. You can not use the model importer as it does not consider what animations you are using. So you will need a model program capable of exporting an animated direct x file. You will have to setup the FPE file and script to match your needs.
Most reliable programs are Fragmotion and 3ds Max and Blender. You will need to research other programs for such capabilities.
Then you will need to test it in Game Guru and make any adjustments to make it function for you.
There is not magic way to make it happen but your own desire to get it done.
So with that said, can you please start a WIP progress thread of your own, then I will transfer your post in this thread to your OWN WIP thread. There you can ask all the question you want and post your work.
You will still need to find a model program first that you can deal with to get all the above task complete before you can even start the above tasks.
Thank you.
@Harry:
Fabulous work as always, your skills are developing greatly.
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